(from the back of TSR edition box:)
DRIVE ON STALINGRAD - BATTLE FOR SOUTHERN RUSSIA GAME
In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil reserves, the South of Russia was an irresistible target for the Wehrmacht's next offensive. At least for Hitler it was.
In this operational level game, players manuever colorful cardboard playing pieces on two beautifully illustrated four-color maps of Southern Russia. These playing pieces, representing panzer regiments, tank corps, and in fantry divisions, are based upon the actual military units involved.
Additional counters represent headquarter and cavalry units, supply transports, air support, and the historical commanders of the armies. A hexagonal grid superimposed upon the map regulates deployment, movement, and battle engagement of the playing pieces. The roll of a die on simple probability charts determines each combat's outcome. In DRIVE ON STALINGRAD, players recreate Hitler's gamble in the summer of '42.
(2) 22" x 34" maps
(1) 16 pg rules booklet
(2) chart/track displays
(2) six-sided dice
(1) counter tray
600 die-cut counters
COMPLEXITY LEVEL: MEDIUM
PLAYING TIME: 6 T0 24 HOURS
NO. OF PLAYERS: 2 To 4
B. E. Hessel - DESIGNER
Jeff Easley - COVER ILLUSTRATOR
Ivor Janci & Edna Hedges - PACKAGE DESIGN
Divisional-level game of the German drive across the Don in the summer and fall of 1942, using a modified version of the Panzergruppe Guderian system. Changes from Panzergruppe Guderian include expanded air rules providing new missions for air units, truck units for extended supply lines, and the "Hitler Directive Table", which can place a variety of demands and restrictions upon the German player.