A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict. Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.
The game rules include the following scenarios:
First Bull Run--21st July, 1861
Pea Ridge--7th March, 1862
Kernstown--23rd March, 1862
Shiloh--6th April, 1862
Gaines Mill--27th June, 1862
Brawner's Farm--28th August, 1862
Antietam--17th September, 1862
Fredericksburg--13th December, 1862
Murfreesboro--31st December, 1862
Chancellorsville--3rd May, 1863
Gettysburg--2nd July, 1863
Gettysburg--3rd July, 1863
Chickamauga--20th September, 1863
New Market--15th May, 1864
New Hope Church--25th May, 1864
Random battle procedure using pre-battle manuever procedure, house rules, randomly rolled existing maps, and campaign additions for moving from a map to battle.
With the "Battle Cry Random Battlefield Generator" by Ben Knight you can generate terrain for "Battle Cries: A Full Campaign System for Battle Cry" or just generate a quick-playing battlefield for a challenge game/scenario. The .ZIP file contains an informative README file and the generator itself which is in .XLS (Excel) format. The readme file explains in detail how to use the random battle generator.
This is a scenario about Union attack on Prospect Hill, a part of the Battle of Fredericksburg. Two Union divisions, led by generals Meade and Gibbon attacked Confederate division commanded by A. Hill.
After initial success, unsupported Union divisions could not stand the Confederate counterattack by Early's division. Confederates pushed Federals back and the focus of the battle turned on the Union right flank with Federals attacking up the Marye's Hights.
Campaign System for AH's Battle Cry. Now you can play out the American Civil War (the military aspect mostly) using AH's Battle Cry game to resolve the battles. The main purpose of Battle Cries was to generate battles for Battle Cry. More importantly, your games will influence what happens next. * Added Information - For creating game board layouts, see the Random Battlefield Generator above.