Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.
Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.
Credits
Game Design: Larry Harris
Game Development: Mons Johnson
Rulebook Development: Larry Harris and Kevin Chapman
Playtesters: Jason Brown, Kevin Chapman, Randy Heath, Brian Hebert, Randy Vandyke, and Neil Yetts
Editing: Cal Moore
Art Direction: Blake Beasley
Cover Illustration: Jim Butcher
Graphic Designer: Leon Cortez and Emi Tanji
Cartography: Todd Gamble
Photography: Allison Shinkle and Katie Wright
Brand Management: Brian Hart
Project Manager: Neil Shinkle
Production Management: Godot Gutierre
Both the Axis and Allied players will have their own boards (in separate rooms) set up as normal at the beginning of the game, and thus will have perfect knowledge of their enemies' opening dispositions (pre-war security is apparently not that tight!). Setting up enemy dispositions is optional, but advised to keep track of their likely movements.
Axis players cannot enter the Allied room; Allied players cannot enter the Axis room. The facilitator can enter either at will. The facilitator must monitor the active player to ensure that all rules are obeyed during the various phases of their turn (special attention ought to be paid to the Purchase Units, Combat Move, Non-combat Move, and Collect Income phases to avoid miscalculations, as well as movement and placement errors).
Player...