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Information
Designer
Artist
Publisher
Year Published
2009
# of Players
2 − 4
User Suggested # of Players
Best with 2 players
Recommended with 2, 3 players
(30 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(9 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(12 voters) [poll]
Honors
Subdomain
(9 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Axis & Allies Pacific 1940
Alternate Names
Axis & Allies Pacific: 1940 Edition
Website
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ObjectID: 55829
Description Edit | History

Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.

Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.

Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.

Integrates with:

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More Information Edit | History

Download the rules

English: PDF version of the rules on the Wizards of the Coast website

Credits
Game Design: Larry Harris
Game Development: Mons Johnson
Rulebook Development: Larry Harris and Kevin Chapman
Playtesters: Jason Brown, Kevin Chapman, Randy Heath, Brian Hebert, Randy Vandyke, and Neil Yetts
Editing: Cal Moore
Art Direction: Blake Beasley
Cover Illustration: Jim Butcher
Graphic Designer: Leon Cortez and Emi Tanji
Cartography: Todd Gamble
Photography: Allison Shinkle and Katie Wright
Brand Management: Brian Hart
Project Manager: Neil Shinkle
Production Management: Godot Gutierre

Versions
[Add Version]
Pg. 1
Axis & Allies Pacific 1940
Nick: 
Avalon Hill (Hasbro) First Edition
Publisher: Avalon Hill (Hasbro)
Artist: Blake Beasley
Year: 2009
Size: 18.00 x 12.00 x 3.00 inches
4.50 pounds
English
Release Date:   
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3 Aircraft Carrier Plane Tokens
Aircraft Carrier Plane Tokens. Use them under Aircraft Carrier instead of planes for easy manipulation.
2011-11-01
5 A&A Pac '40 Q&A (BGG consolidated)
Q&A for A&A Pac'40, consolidated from BGG Rules Forum posts, and loosly organized in order of Rulebook. (Current through post of 28 Feb 2011)
2011-03-22
0 AAP1940 Resources
Resource Table and National Objectives
2010-11-30
0 Single page objective charts for all 1940 games (including Global)
Single-sheet National Objective charts for Europe, Pacific, and Global 1940 games. Use infantry units to mark objectives that are currently completed.
2010-11-29
2 Chinese Roundels
If you need them, here you go. It was hard to match the color but I tried.
2010-10-27
0 1940 National Objectives
Correction to bonus for German NO (unit in Egypt). Fixed print area on tabs that needed it.
2010-09-27
0 1940 Setup Charts & Mid Game Record Worksheet
Fixed print range on two tabs.
2010-09-27
4 concise reference sheet by hecose
minor enhancement.
2010-08-30
2 A&A Pacific 40 "Fog of War" (2-Board Double Blind) Variant
Both the Axis and Allied players will have their own boards (in separate rooms) set up as normal at the beginning of the game, and thus will have perfect knowledge of their enemies' opening dispositions (pre-war security is apparently not that tight!). Setting up enemy dispositions is optional, but advised to keep track of their likely movements. Axis players cannot enter the Allied room; Allied players cannot enter the Axis room. The facilitator can enter either at will. The facilitator must monitor the active player to ensure that all rules are obeyed during the various phases of their turn (special attention ought to be paid to the Purchase Units, Combat Move, Non-combat Move, and Collect Income phases to avoid miscalculations, as well as movement and placement errors). Player...
2010-05-10
29 Bob_A_Mickelson's Complete Set of AAP40 help aids
Updated charts to fix various typos that were in the unit profiles sections found.
2010-04-06
Statistics
Board Game Rank: 711
War Game Rank: 136
Num Ratings: 396
Average Rating: 7.69
Standard Deviation: 1.62
Num Views: 165973
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3
Fans: 87
Personal Comments: 125
Users Owning: 876
Users Wanting: 52
Users Trading: 17 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 413
Plays This Month: 0
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