Frontline General: Spearpoint 1943 is a new fast-playing card wargame that uses tactical Unit Cards, Command Cards, and Damage Cards to simulate plausible frontline combat at a fast pace. Squad-level infantry and individual tanks, artillery, and aircraft form the Tip of the Spear, or Spearpoint, of the battle. Each 20-30 minute game is one intense card-based combat engagement.
Fast-paced two-player World War II squad-level tactical card game with a deck-building element that plays in 30 minutes!
Play tense tactical Situation games or Standard games!
Unit statistics based on years of research yield historically-plausible results with every battle.
Non-CCG deck construction for unlimited replayability.
Frontline General: Spearpoint 1987 is a modern (cold war, 1987-based) variant from designer Jim Day (MBT, IDF, etc.) using the same basic system. It is not compatible with the 1943-based Spearpoint games but uses the same core mechanics.
Situation IX is a bonus situation for Spearpoint 1943 developed by the game's designer. In this situation, a German force attempts to hold a static objective - an Italian airfield they control. The Germans must use the airfield to their advantage, staging and scrambling multiple fighters to fend off approaching US forces.
Here are the eight starting Suggested Decks from the designer, reduced to a size that will fit back in the original box. Just cut along the lines. You could use card stock or normal stock if you want to save even more room.
Official FAQ version 1.0. Includes frequently asked (or really good infrequently asked) questions and answers about Spearpoint 1943 Rules. Provided by Collins Epic Wargames.