$10.00
Information
Designer
Artist
Publisher
Year Published
1993
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(2 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
360 minutes
User Suggested Ages
16 and up
(1 voter) [poll]
Language Dependence
Unplayable in another language
(1 voter) [poll]
Honors
Subdomain
(4 voters) [vote]
Category
Mechanic
Primary Name
Victory in the West
Alternate Names
1940 Victory in the West
Nach Frankreich
Website
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ObjectID: 5826
Description Edit | History

(from GMT website:)

10 May, 1940 ... The German Wehrmacht opened its long-awaited campaign in the West by smashing across the frontiers of Belgium and Holland. For the German High Command, it was seen as a daring move. Hitler's fledgling legions faced the combined armies of France, Britain, Belgium and the Netherlands. These Allied forces had more and better weapons of almost every type, and at least two of the opposing armies, those of France and Britain, were considered to be the best in the world. The Germans had the element of surprise and the new Blitzkrieg tactics of mobile warfare.

Six weeks later, it was all over. The British Expeditionary Force (BEF) had been driven from the continent and the French, Belgians, and Dutch had all capitulated. Hitler had achieved a victory in the west, and the world would never be the same.

But, what if? It didn't have to happen that way ... Bad generalship and correctable flaws in their armies hastened the Allied defeat. What if the High Command had bothered to stay in radio contact with its armies on the frontier? And had then reacted promptly to the developing situation? What if the Maginot Line had been extended to cover the Meuse crossings at Sedan where Guderian's Panzers broke into the Allied rear? What if the BEF had included a strong British mobile corps that could have fought Rommel's Panzers on even terms at Arras? What if the French had prepared to meet the Blitzkrieg by building eight tank divisions instead of three? Or by mechanizing their cavalry the way the Germans did after the Polish campaign? Or even by developing their own blitzkrieg doctrine? The Allies could have taken any or all of these actions, and any of them would have altered the campaign's course. But which ones would have changed the outcome?

Victory in the West is a realistic two-player game that accurately recreates the 1940 campaign in all its aspects except one: the outcome is totally up to you. The game's centerpiece is an options system that lets the Allied player trade Victory Points for changes to his armies and policies that might (or might not) have changed history. Can you, as the Allied commander, repel the Germans with the forces on hand in 1940? How about if you train them better? Or give them a better command structure? Or provide them with more and better anti-aircraft an anti-tank guns? What do you think is the key to victory in the west? Can you, as the German commander, still beat the Allies if the French Army is motorized like the BEF? And how does your strategy change if the French don't build their Maginot Line, but do build a bigger and better air force? Do you still try to sneak through the Ardennes forest with your Panzers? Or do you ignore Allied bombers and wheel across the open plains of northern Belgium in a repeat of the 1914 Schlieffen Plan? Or do you do the unexpected and land a left hook through the Alsace? Your commanders await your orders. The future of Europe is in your hands.

COMPONENTS:

  • 720 full-color two-sided counters.
  • One 22x34" and one 22x17" full-color mapsheet
  • One 10-sided die
  • 32-page Rule Book
  • 8-page Example of Play
  • 4-page Design Notes
  • Player Aid Cards: Axis Command Card, Allied Command Card, Operations Card, Strategy Card, Summary Card

TIME SCALE: 2 days per turn
MAP SCALE: 11 km per hex
UNIT SCALE: Division / Brigade

DESIGNER: David James Ritchie
DEVELOPER: Kevin Boylan and Gene Billingsley
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch

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More Information Edit | History

[Note: not to be confused with Victory in the West series]

Versions
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Pg. 1
Nach Frankreich
Nick: 
Oriflam French edition
Publisher: GMT Games, Oriflam
Artist: Gene Billingsley, Sylvain Cordurié, Rodger B. MacGowan
Year: 1993
Size: 12.20 x 9.25 x 1.97 inches
French
Release Date:  
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Corrections
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Victory in the West
Nick: 
GMT Games First edition
Publisher: GMT Games
Artist: Gene Billingsley, Rodger B. MacGowan, Mark Simonitch
Year: 1993
Product Code: 9305
Size:  
English
Release Date:  
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Pg. 1 of 1
6 Summary Card
This is the Victory in the West Summary Card with Weather Table, Victory Chart, Panic Summary, Panic Table, Surrender Table and Fortification Summary. (http://www.gmtgames.com/)
English
2010-10-13
4 Strategy Card
This is Victory in the West Strategy Card with Summary, Course of Play Outline and CP Summary Information. (http://www.gmtgames.com/)
English
2010-10-13
4 Operations Card
This is the Victory in the West Operations Card with Combat Table and Combat Summary Information. (http://www.gmtgames.com/)
English
2010-10-13
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Statistics
Board Game Rank: 3844
War Game Rank: 740
Num Ratings: 94
Average Rating: 6.95
Standard Deviation: 1.30
Num Views: 28526
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
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Personal Comments: 61
Users Owning: 425
Users Wanting: 4
Users Trading: 19 [find trade matches]
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Want Parts In Trade: 1
Price History: View
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