Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.
Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
My first go at a Adventure Generation Booklet. It is not final. But I think it is good enough to put it out there. Enjoy and let me know what you think.
Updated version with a major fix in the Basic Setup. The Tiles are now shuffle in the Dungeon Tile Stack in the correct order.
This is a campaign mode I have made drawing inspiration from several of the variants here on bgg. I have tested it using Immeril only, and managed to beat Strahd at the 6th entering of the dungeon.
Try it, and tell me what you think!
Final rules after a few adjustments made after we played some more games and realized we could improve the variant furthermore.
The whole document has been revised, with some additions to the rules, among other:
- Gold is shared between heroes. Advancement tokens are shared between heroes. To increase the co-op feel.
- First defeated villain gives you back some of your skill cards, but the second villain makes more monsters spawn, to get the sentiment of urge/danger before escaping the dungeon.
- I´m changing the name of the variant to "Epic Mode" because that's what it really is. The countdown is only one aspect of the variant.
- Rules for starting items.
- You can spend XP to buy skills.
- Rules for trading items.
- Changed the surges/time markers count a bit.
An Ravenloft adventure involving the werewolf, as we hadn't used him at all in the vanilla adventures.
The Heroes must enter the crypts beneath Strahd's castle and search for a ancient silver dagger to
defeat the werewolf whilst he is out hunting.
It plays a bit randomly as you never know when he's going to turn up, we have tested a few times and usually works well, although one time he showed up on turn 4 and Tarak killed him straight away with his Tornado Strike and Furious Assault.
I made some monster cards to use with some old miniatures I had from my Warhammer quest days, I've uploaded them if anyone is interested. We play with custom event and treasure decks and find they are pretty balanced now, let me know how you find them.
The monsters mostly undead that keeps the theme I feel:
Bats – I made these when we where finding the game a bit hard, the idea was a non threatening monster that Thorgrim could use as a healing pool. However they can be a bit nasty, as immobilising heroes so they get hit with events and traps.
Grave Guard – Armoured Skeletons, as I had the minis!
Skeleton Herald – I had some GW skeleton musicians so I made these. They are pretty weak if you get close but if they hang about at the back calling in allies they can be pretty...