The Battle for Cassino is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71.
The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.
If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.