In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow.
The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.
The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash.
At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time.
The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation.
If you are used to playing Formula Dé where going further is the best, you have to re-think in Rallyman. Going further here is not always better, if you go from a high speed to a low speed and then get 10 extra seconds. But the game does give you many ways to attack the stages.
A Rallyman társasjáték magyar szabálya, az eredeti szabályfüzetbe szerkesztve.
A 4. kiadáshoz tartozó szabályfüzetet használva.
[i]-Fixes Sweden typo
-There was accidentally two 'August' cards, one is now properly September.[/i]
Jealous of the awesome Course Cards that saaabee recently posted, I decided to re-make them in English. Furthermore, I made cards for every rally in the 2013 WRC Season.
The PDF is set up so that you can print pages 1-2, then re-insert those pages back into the printer and print pages 3-4 to get double-sided cards.
Also, if you'd like to get these printed at PrinterStudio.com, here's a .zip of card images sized for their printing service:
[url=https://www.dropbox.com/s/9evnky32fus3awm/WRC%202013%20-%20Course%20Cards.zip?dl=0][b]PrinterStudio WRC 2013 Course Cards v1.2[/b][/url]
[i]-Fixes Sweden typo
-There was accidentally two 'August' cards, one is now...
Like many other native English speakers, I found the rulebook included in this game to be a little hard to read. The information was there (mostly), but it took some time to decipher it all. So, in the hopes of having a clear and unambiguous presentation of the rules, I decided to rewrite the entire rulebook.
My goal: To respect and maintain the layout and presentation of the original rulebook as best as I could. That being said, I wound up rewriting just about every sentence, and reorganized paragraphs when needed in order to explain concepts more clearly. I also took the opportunity to clarify a couple of common questions that appear in the rules forum.
1) I really liked the introduction that was in the old 2009 version of the rulebook. I felt that it gave a much...
[b]**Just in time for WRC 2013!**[/b]
This is a variation of the P.C. Course Sheet. It can be used for any game, but is designed for use in the World Rallyman Cup. Beyond standard time keeping, this sheet includes spots to indicate which tyres were used, the number of cards drawn, remaining time attack seconds, and whether or not a Sisu card was used during the SS.
Using this Time Card will make it easy to submit times to the WRC on rallyman.fr, as well as the English version here on BGG, should Doug continue to host it!
This is a spreadsheet I made to tabulate results for 6-stage rallies in Rallyman. I've found it quite useful when playing solitaire, but it may be a little tedious for playing with live players. I added a tab with instructions & notes in case something isn't clear, so hopefully it's straight-forward enough. As a side note, I don't yet own the Rallyman Dirt game, so this only covers the original game. Otherwise, comments/suggestions are more than welcome as this is very much a work in progress...