More than thirteen years of design and development have gone into the making of Europe Engulfed (EE), which is GMT Games' first offering to the block-game enthusiast. It covers the entirety of World War II in Europe from September 1939 to the end of 1945.
Europe Engulfed plays fast with its focus on playability and making players feel the pressures their historical counterparts were under. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in a single 10-to-14 hour day once players become familiar with its elegant game systems including:
Wood Block Units:
Wood blocks for land units provide a realistic fog of war. Only the controlling player can see if their units are armor or infantry, weak or strong until combat is engaged. The inability to know the strength of your opponent ensures that even the most experienced players will make their fair share of tactical and strategic errors.
Production and Strategic Warfare: Europe Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. The inventive production system shows that the conquering power does not get the same value out of resource areas as the original power that lost them. Production levels are easy to calculate and production choices include special actions, fleets, U-boats, strategic fighter and bomber assets, ground-support units, flak, V-weapons, and, of course, lots and lots of armor and infantry and the odd paratrooper or cavalry unit from which to choose.
Special actions are an innovative rule system to account for the large historical territorial gains that occurred over the course of a two-month game turn without bogging the game down with multiple player turns. Using Special Actions, players can purchase additional movement phases and combat rounds, amphibious and airborne assaults, and even take actions during an opponent's combat phase.
Rulebook and Playbook:
The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, optional rules, scenarios, index, and an extended example of play highlighting the May/June 1940 turn which reveals tactics for successfully attacking and defending.
Europe Engulfed plays quickly with a very historical feel. Many players have indicated that they actually feel the pressures and stresses felt by the strategic level commanders in the real war. We know of no other European Theater of Operations game that plays this fast and with this much historical value.
1939 Campaign: Up to 14 hours
1941 Campaign: Up to 10 hours
Blockskrieg!: Up to 6 hours
European War: Up to 5 hours
'42 - '43 two-map scenario: 4 hours
'42 - '43 one-map scenario: 3 hours
Patton's Fantasy scenario: 2 hours
Second Edition vs First Edition
You can download the 2nd edition rules and play 2nd edition EE with the 1st edition game.
All of the blocks, block labels, unit counts, and map areas remain the same.
You will simply need some home-made markers for some of the new optional rules.
The second edition is marked 0307-06 on the box side, and has minor updates to the map (all air routes are now explicitly marked), and includes some additional fleet counters & markers, as well as a sturdier box.
The general consensus is that it is not necessary to upgrade to the new edition, other than download the living rules from GMT. Two additional markers used by a new variant for bookkeeping are included in Asia Engulfed.
An official one map tournament scenario is available for download from GMT.
The GMT support magazine C3i #16 contains a new 1944 two-map, two player scenario, Ruin of the Reich, by game designer Rick Young. In it the Western allied and Soviet players control, in addition to their own forces, the German units facing their opponent on the east and west map, respectively.
Here are some cards I've made over the scenarios in the game.
I've done this to have an easy overview over the different scenarios and their victory conditions.
If anybody have any comments or suggestions please post here:
Sharing these player aids I've made. If anyone have any comments and/or corrections please share.
Print double sided with actual size.
Should give you 5 aids:
I) Germany with rules on backside.
II) Great Britain with rules on backside.
III) Soviet Union with rules on backside.
IV) Italy, Neutrals & Axis Minor Nations.
V) France & USA.
Enjoy and thank you to the developers for a great game.
Version 2.0 - This program is an assistant for Europe Engulfed - it calculates WERPs, remembers special case rules, performs combat die rolls, etc. Read the readme.doc before installing. I recommend uninstalling version 1 before installing this version.(Posted with permission of Rick Young)
-Changed Italian Home areas to 5 WERPs apiece (was 8)
-Interceptor rolls were being handled backwards. Now, 6s rolled are HITS, and 5s rolled are HITS unless it's an Allied Raid after 1942 (when it is an EXCHANGE).
-Added clarifying text for Air Combat results.
-V-1 and V-2 points are now shown on the Production tab with U-Boats.
-Production maximums for V-1s, V-2s, U-Boats, and Aircraft are now shown when buying those points.
-Added more beachhead supply rules to the Supply and Op....
Very simple spreadsheets (one for Excel and one for Open Office Calc) for "massive" dice rolling. For example, for use with a laptop next to your EE game. Works for any game rolling lots of d6, with hits scored on or above a certain target number. Must enable macros, and looks best with "show Row and Column headers" unchecked. Works most efficiently if "Move selection after Enter" is unchecked.
I really dislike oryginal, ugly nato symbols on my blocks, so I made my own version.
You can see the effect on some pictures I added in gallery.
I love it - and it's your choice, if you use orignal or those ones.
I hope, you'll enjoy it.
Just print it as it is.
You can paste those stickers on orginal ones - if you will change your mind, you always can remove them to receive the orginal one.
Mainly, I used graphics from Combat Commander Game.
Na użytek własny i sparingpartnera machnąłem instrukcję z obcego na nasze.
Oczywiście nie całą, bo bym biedny chyba sczezł przed monitorem - przy okazji więc tłumaczenia dokonałem maksymalnej miniaturyzacji tekstu :D (tak, wiem jak to brzmi).
Słowem, pigułę zrobiłem.
Tak więc, to, co stworzyłem, zawiera chyba wszystko co trzeba, aby móc grać - łącznie z wyjątkami, wyjątkami od wyjątków i wyłączeniami od wyjątków do wyjątków... czy jakoś tak :).
Wydaje mi się, że jeśli ktoś wie mniej więcej z czym je się EE, powinien bez problemu rozeznać się w tej treści.
Szczerze mówiąc, nie wiem, czy ktoś, kto EE nie widział na oczy, jest w stanie nauczyć się z tego grać. Mimo, że jest tu wszystko, to jest to jednak pigułka, bez opisów, wyjaśnień, przykładów etc...
I made and translate a...