The Hotness
Games|People|Company
Eclipse
Aeroplanes: Aviation Ascendant
Wiz-War
Mage Knight: Board Game
Rex: Final Days of an Empire
Robin Hood
BattleCON: War of Indines
Sherlock Holmes Consulting Detective
Ora et Labora
Nexus Ops
The Lord of the Rings: The Card Game
Agents of SMERSH
Twilight Struggle
Serenissima
A Few Acres of Snow
A Game of Thrones: The Board Game (second edition)
City Tycoon
Dominion
Eclipse: Supernova
7 Wonders
War of the Ring
Agricola
Galaxy Trucker
7 Wonders: Cities
Through the Ages: A Story of Civilization
Star Trek: Fleet Captains
Goa
Risk Legacy
The Castles of Burgundy
Dungeon Petz
Super Dungeon Explore
Puerto Rico: Limited Anniversary Edition
Race for the Galaxy
Dominant Species
Arkham Horror
Thunderstone Advance: Towers of Ruin
Blood Bowl: Team Manager - The Card Game
Battlestar Galactica
Twilight Imperium (third edition)
Sid Meier's Civilization: The Board Game
Exile Sun
Kingdom Builder
Mansions of Madness
Dungeon Run
Puerto Rico
Core Worlds
Feudality
7 Wonders: Catan Island
Power Grid
Carcassonne

Lorrein (2011)

Average Rating: 6.55/10
Board Game Rank: N/A
Abstract Games Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 6
User Suggested # of Players

(no votes yet)
(0 voters) [poll]
Playing Time
30 minutes
Mfg Suggested Ages
7 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
No necessary in-game text
(3 voters) [poll]
Honors
Subdomain
(0 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Lorrein
Alternate Names
Website
 Corrections
 Customize View
xml RSS Feed 
Share
Facebook Twitter Delicious Google
ObjectID: 62374
Description Edit | History

Lorrein is published by Sensalot in 2011. The Duces of Lorrein is a family game with a nice mix of existing and new game elements. It contains a new invented alternative to dice.

Goal of the game is to complete you mission card which states to build 4 specified workshops (Mill, Saw Mill, Stone Mill, Tannery (leather)). You start with just 1.

Turn sequence:
1) Each player throws the chancebowl and gets raw materials (Wood, rock, animal, grain, lavender)(wooden pieces).
2)The raw material has to be processed in a workshop in order to become a useful product (product cards). Because the other players have the other workshops you'll have to negotiate with them to get you material processed. This makes players dependent of each other. With the product card a player can build a workshop, farm, castle, big castle or a witchery.
3)The final step is paying food for each castle. If a player doesn't have enough food, a game piece has to be taken away.

The winner is the player that completes his turn and mission card.

What makes the game interesting is the dilemma of being mutually dependent of your co player. Meanwhile each player wants to become independent by building your own workshops. For this you first need to negotiate with your co players. Becoming independent is often not on the road to completing you mission. So should you remain dependent and try to reach you goal asap, while running the risk of being blocked in the end, or should you try to become independent first and strong en your influence.
Another element of influence in the game is the Mill. There is only one mill in the game. If someone else builds the mill, you lose it. Having the mill means controlling the food. You can use this position to get extra income or by starving and deterioration you opponents. Partner or Compete.

Another element is the game of positioning:
A workshop has to border a Castle. A small castle can have 2 workshops and a big castle can have 4 workshops. The castle has to be positioned between the 4 8-sided landscapes. Getting a good position with the correct landscapes around your castle is important. However, you opponents can block you by building farms, witchery or a workshop adjacent to your castle.

As an extra the game contains two additions in the manual which will strongly change the game. The first addition is the option to steal a farm if it isn't protected by an own castle or witchery. The second addition is to steal workshop by building a stronger castle.

All in all a very good balanced game, with a lot of dynamic and a great replayability.

BGG Marketplace
Pg. 1
More Information Edit | History

Awards: Second place Ducosim boardgame design contest 2009
Working on funding and box design

Versions
[Add Version]
Pg. 1 of 0
No Versions Found
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 3 »
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Blogs Hot | Recent
Pg. 1
No Posts Found
Recommendations
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 1
No Files Found.
Statistics
Board Game Rank: N/A
Abstract Games Rank: N/A
Num Ratings: 8
Average Rating: 6.55
Standard Deviation: 1.19
Num Views: 3760
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 1
Personal Comments: 3
Users Owning: 9
Users Wanting: 2
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 15
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
Tags
Your Tags: Add tags
Popular Tags: [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.