In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the seven building types score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
Replacement set of rules for Dirk to make him behave more like a regular player. Multiple Dirks can be used in a game, or you can even play a solo game against them!
(Black & White Version) Here is a short outline to keep with your game and assist you when you need to teach the game. The outline includes an opening hook, a step by step outline on a suggested order in which to teach the meat of the rules and some beginning strategy. To hear an example explanation using this outline or to learn the game yourself listen to "The How to Play Podcast Episode #19: Alhambra" available at www.howtoplaypodcast.com
File contains rules to play Alhambra in a solo format. The variant will challenge an intermediate to experienced Alhambra player. A player's aid is included to aid with the primary mechanics of the variant.
Available separately are SoloPlay rules to work with the 20 expansions currently available. Expansion download is available using the following link:
[url=http://www.boardgamegeek.com/filepage/55750][b]Alhambra 20 Expansion Modules[/b][/url]
More game files available here on the Geek can be accessed from the following Geeklist:
[url=http://www.boardgamegeek.com/geeklist/49479][b]SoloPlay Variants Posted on the Geek [/b][/url]
The only thing I've always hated about Alhambra is that almost all of the downtime each turn is spent looking over at every player's city to see how many of each color they have to determine where everyone is in the majority for each color. This board removes that downtime, and you'll just spend all your time playing the game.
You'll need 6 cubes in each player's color. Place one cube for each player on the name of each type of building. Whenever a player places a building of a color in their city, move their cube up one space on that color's track. If they ever remove a building of a color, move their cube down one space. This way, you can easily see who is in 1st place, 2nd place, and 3rd place for each color, at a single glance in one place on the table.
NOTE: If your cube...
Blank scoring sheet, 8.5 x 11 landscape.
Yes, yes, there is already a scoring track but I had interest in remembering the status from individual rounds. This is just an organized way to manually record the results. Now my companions enjoy referring to it in the post-game disussions and analysis of what transpired.
Rev. Oct 2009