Awards
Additional details and development history can be found at www.mwgames.com/JumpGate.
The game is now available in a fully produced Second Edition by Matt Worden Games, and is for sale through select online retailers and independent game stores. A "Special Limited Release", featuring additional spaceship cards for players to use in place of the rocket pawns, is available only through Funagain Games.
This original published-on-demand First Edition of the game is still available from
TheGameCrafter.com.
Components
1 Jump Gate Board
1 Black Hole Board
4 Action Reference Boards
12 Planet Boards: Anno, Bue Heggar, Chandleria, Cinder, Ellisana, Higginston, Hunter’s Post, New Brykovia, Sethium, Teraburchby, Waldwelt, Window
Deck of 48 Resource Cards
Deck of 48 NavComp Cards
6 Spaceship Pawns in 6 different colors
Stacks of Markers in 6 different colors
Gameplay Summary
Eight planets are set in a circle around the Jump Gate and Black Hole Boards. Resource cards are distributed: 1 face-up to each player, 1 face-up to each planet, and the rest are distributed face-down amongst the planets.
Players are each given 5 NavComp cards and the rest of the NavComp cards are set as a draw deck in the middle of the table. Each NavComp card contains 2 codes (used to take some of the standard actions) and possibly a special action.
Players take turns around the table. On a player's turn, he/she takes 2 actions in any order, and may select from the following actions: Research (refill hand), Fly (move to neighboring planet), Jump (use the Jump Gate to move to another Planet), Scan (reveal a resource at a planet), Land & Claim (claim a planet and reveal all resources there), Harvest (collect a resource), and Special Action. Special actions include being able to scan a far-away planet, harvest extra resources, swap locations with another player, etc.
When players "Jump", they add one of their markers to the Jump Gate Board. The player with the most markers on the Jump Gate Board at the end of the game gains an extra 5 points. If a player collects a Resource that has a "Black Hole" icon on it, a marker is added to the Black Hole Board. If too many markers get added to that board, the game ends and the player with the most markers on the Black Hole Board loses some of his/her collected Resources. The game can also end when all non-Black-Hole Resources have been collected from all of the planets.
Scoring is done at the end of the game, and players are awarded points for Scanning and Claiming Planets, as well as for the combination of Resources they had collected. Each type of Resource has a different method for scoring -- but all encourage a player to collect as much of that Resource as possible. The player with the most total points is the winner.
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