This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!
A fan created expansion to the base game of Innovation. New cards that represent current and futuristic innovations in Ages 11-13. Black cards that represent corruption in ages 1-13. White cards that represent finance in ages 1-10. 3 new special achievements.
Innovation's publisher Chris Cieslik notes, "Asmadi Games welcomes fan expansions to our games. Have fun, and don't sell it for money!"
I use these dividers to help with setup using the expansion. After each game, I can separate age-by-age and then pick the cards from each age deck. I think it's better than having 20 piles on the table.
Innovation player's aid translated in italian. There is a slight overlap in the reference, whichi i could not fix having already merged the original files
A card holder that keeps all cards in their own ages while in the new box(2nd Printing) and is usable in game. No more giant organizing exercise every time you open your box to play.
Includes:
- Images of completed holder
- Instructions
- Cutout patterns
Please post any issues that you find.
Some minor wording changes occurred to these cards, here're updated images of them. (This was posted in January but appears to have never gone through!)