This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!
– Innovation fan
– Innovation fan
Standard (63.5 x 88mm) for 110 cards Components
Asmadi Edition contains a manual, 4 player cheatsheets, and either 110 cards (or 112 for the 2014 version):
15 in age 1
10 each in ages 2-10
The 2014 version also includes "First Action" and "Second Action" cards
Artist: Anders Olausson, Christophe Swal, Cyril Van Der Haegen
7.64 x 5.39 x 1.61 inches
Release Date: Aug 2015
Publisher: פרש משחקים - Game Knight
Release Date: Jul 1, 2015
Publisher: Asmadi Games
5.50 x 3.75 x 0.75 inches
Release Date: Dec 2015
Simplified Chinese first edition
Publisher: One Moment Games
7.64 x 5.39 x 1.61 inches
Publisher: Hobby World, Igrology
9.20 x 6.20 x 1.95 inches
Release Date: Feb 20, 2012
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Playmat for Innovation + Innovation: Echoes (28" x 14" @ 300dpi)
This is my take on a playmat for Innovation and the Innovation: Echoes expansion. It's 28.5" x 14.5" and 300dpi. It is seriously busy, with 20 deck spaces, and 10 spaces for the Domains. It's based on the IELLO imagery.
Zusammenfassung der Regel in Deutsch von der Asmadi-Ausgabe.
Innovation - Domain requirements
Description of the requirements to dominate a domain. Includes both base game and Echoes of the Past. 5 copies, 1 per player if using the expansion rules
Innovation: Monuments Throughout History
This is a custom expansion I created for Innovation to be used with two of its other official expansions, Echoes of the Past and Figures in the Sand. Its effects to the game are far from subtle but offer a unique experience.
Note that I do not own any rights to any copyrighted or trademarked images or designs and this is purely intended for fun as a supplement to the original game.
Hoja resumen de los Ámbitos de Influencia
Hoja de referencia con las condiciones para cada uno de los 5 Ámbitos de Influencia, así como los dogmas y condiciones que permiten dominarlos de forma alternativa. 4 por folio. Usa los iconos y nomenclatura de la edición Iello/Homoludicus.
(Spanish version) A handy reference including the trigger conditions for the 5 special Domains, plus the dogmas and abilities which allow for alternative domination of them. 4 per sheet. Uses the Iello icons/wording.
Special Domains (Achievements) cheat sheet
A handy reference including the trigger conditions for the 5 special Domains, plus the dogmas and abilities which allow for alternative domination of them. 4 per sheet. Uses the Iello icons/wording.
Innovation Dogmas em Português
Efeitos dos Dogmas em Português. Esse jogo é um dos meus preferidos e achei que a comunidade precisava de uma ajuda com a língua. Espero que gostem, deu um baita trabalho.
Innovation special achievements cheat sheet
Cheat sheet for special achievements for Innovation.
Innovation Chinese Rulebook (Iello)
This Innovation Chinese rulebook is based on Iello version.
曠世發明 Iello版 中文規則書
Innovation - English Rules (Eco)
Original rules from the Iello Edition without the background images and color boxes to reduce printing costs.
v1.2 Optimized file size and fixed some reading incompatibilities
Video Game Adaptation
Want in Trade
Action / Dexterity
Age of Reason
American Civil War
American Indian Wars
American Revolutionary War
Aviation / Flight
Comic Book / Strip
Expansion for Base-game
Industry / Manufacturing
Mature / Adult
Movies / TV / Radio theme
Pike and Shot
Print & Play
Video Game Theme
World War I
World War II
Action / Movement Programming
Action Point Allowance System
Area Control / Area Influence
Campaign / Battle Card Driven
Crayon Rail System
Deck / Pool Building
Pick-up and Deliver
Point to Point Movement
Press Your Luck
Roll / Spin and Move
Secret Unit Deployment
Simultaneous Action Selection
Variable Phase Order
Variable Player Powers
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