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Information
Designed By
Art By
Published By
Year Published
1997
# of Players:
1 − 4
User Suggested # of Players
Best with 4 players
Recommended with 1, 3, 4, more than 4 players
(12 voters) [poll]
Playing Time
480 minutes
Mfg Suggested Ages
9 and up
User Suggested Ages
12 and up
(5 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(6 voters) [poll]
Category
Mechanic
Primary Name
American Megafauna
Alternate Names
Expanded By
Families
Description Edit | History

From the designer/publisher:

A quarter of a billion years ago, an unknown catastrophe engulfs the Earth. The swamps and ice caps of the Permian are replaced by the blistering deserts of the Triassic. On both land and sea, 96% of the animal species die.

In the corner of Pangea that will be known as America, small survivors cautiously sniff the post-holocaust air at the dawn of the Mesozoic Era. Some of these unspecialized quadrupeds have sloppy ever-replacing reptile teeth, these will be the dinosaurs. Others have sculpted "one-shot" teeth, these will be the mammals. The victor in this titanic ecological struggle will determine the masters of the planet.

Clearly, the ruling reptiles triumphed since that day, 248 million years ago, and dominated for 170 million years. Only to be overthrown, in what must be the upset of the eon, by the mammals. Yet the contest is not over.

American Megafauna pits dinosaurs against mammals in ancient America. The game is designed for two to four players, from ages 9 to adult, or can be played solitaire. It recreates the titanic contest of these two types of prehistoric beasts from the Triassic to the present.

This is a game of ecology, evolution, and DNA. Players start as one of four nondescript archetypes, but can branch out to new species from this basic type by bidding on genotype and DNA cards as they are revealed. For auction "currency," players use gene coins from a "gene pool." DNA cards allow players to create strange animals, from cud-chewing crocodiles with antlers, to saber-tooth meat-eating camels.

In the the advanced version, the continent of Laurentia is occasionally flooded or glaciated; greenhouse levels change; and the three Milankovich cycles are handled by cards that occur with historical probabilities. Biome cards, including cicada prairies, mountains, ice sheets, and mangrove swamps, appear on the map in succession according to "climax" ratings.

Expanded by:

More Information Edit | History

Microbadges:
http://files.boardgamegeek.com/images/microbadges/AMF.png Purchase
http://files.boardgamegeek.com/images/microbadges/mb_AmericanMega.gif Purchase

BGG Marketplace
Pg. 1
New $25.95 30-Jul-2009 flag
New €39.90 15-Mar-2009 flag
New €39.99 30-Dec-2008 flag
Pg. 1
9d 9h 16m
Images
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Files
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Pg. 1 of 1
1 Línea del tiempo y Secuencia de Juego en Español
Hoja tamaño DIN-A4 con la línea del tiempo para colocar las cartas de juego y la secuencia del juego traducida al español a partir de las Living Rules v.2.5
2009-02-25
3 Reglamento en español American Megafauna 2.5
Traducción de las Living Rules (9-06-2008) al español. Juego introductorio y versión 2.5.
2009-02-04
0 Capecalius.doc
One of my genotypes.
2007-04-30
0 SuitabilityDatabase.zip
Biome/Prey Suitability Access Database
2005-09-16
0 AMFfifthplayer.pdf
5th Player Reference Sheet
2005-09-16
0 AMF Blanks.png
AMF Blank Templates
2005-09-16
5 imigrantes.pdf
Inmigrants tokens front-back
2002-08-10
Statistics
Board Game Rank: 947
Num Ratings: 182
Average Rating: 7.07
Standard Deviation: 1.74
Num Views: 33171
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.9 moreinfo
Fans: 11
Personal Comments: 130
Users Owning: 337
Users Wanting: 85
Users Trading: 11
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 300
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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Sort:
Pg. 1 of 1
Rank 0
Num Ratings 35
Average Rating 7.26
Average Weight 3.50
Owned 121
Prev. Owned 6
For Trade 4
Wanted in Trade 17
Wishlist 22
Comments 24
Year Pub. 2006
User Information
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