Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.
Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.
The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
330 Full Color Cards (use 2.5 x 3.5" / 63.5 x 88mm sleeve protectors)
2 Full Color Counter Sheets (352 counters)
8 Full Color Campaign sheets: Libya 1984, WWIII North Atlantic 1986, Syria 2004, Taiwan Defense 2008, Iraq 1991, Iran 2014, Israel Defense 2001, and North Korea 2011
11” x 17” Mounted Tactical Sheet
Full Color Player Aid Sheets
A detailed campaign log that allows players to easily calculate VPs, stress, SO, etc. It facilitates logging a mission's set-up and results and references the rulebook page numbers where appropriate. Fits on a Letter-sized page in Landscape orientation (11x8.5").
Version 1.1 adds the Superior Ordnance Crew rule and identifies optional rules with italics
Sheet detailing the loadout for each aircraft, in a format allowing quick comparisons between aircrafts. Thank you to user bigred3171 for the idea.
Version 1.3 corrects Rockets for the A-7 and adds the AtG limit for the F-14 Tomcat.
Version 1.1 of the Falklands War 1982 Campaign. Corrected some spelling errors and addition of the GBUs SO points rule (they now cost double their WP).
Rationale of the rule: they were really scarce and, in addition, they were sometimes misused due to lack of training of ground forces that had to illuminate the target.
In the playtesting this works OK, as this additional SO point cost prevents you from purchasing many GBUs, as you have to purchase AIM-9s instead, what makes you attack objectives from low altitude, which was what really happened. But the possibility of using GBUs still exists, as it also happened.
Random squadron selection tables by Aircraft year of service.
There are already great tables and online generators for HL:CAO but the problem occurred when I wanted to generate PnP Campaigns or Cthulhu Campaigns. So in example I couldn't generate MQ-47B for 2015 Campaign or for 2013 I had to generate year 2011 or 2014 ... which are different (EA-6B and F-35B/C aircrafts).
Random squadron selection tables by year will include all type of Campaigns.