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HLCAO AAR & Mission Log v1.1
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Updated to Version 1.1
This is yet another group of record sheets to record the results of your campaigns of HLCAO. I combined elements of other documents in the file section that I found useful to my play style. There are multiple pages. One sheet is of legal size to fit long campaigns with up to 24 missions onto one sheet.
Let me know if you have any comments. I'm interested in fixing errors, improving this file, or making it more useable.
Warning: This is for serious notetakers, of which I am one.
The following users have submitted files I've found useful for record keeping. You'll see elements of their contributions in this file. Thank you all for your prior contributions!
BraydenLynch
VonEpp
Runefang
Jude
bigred3171
Version 1.1
The big change is the zip...
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2012-01-18
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Hornet Leader Information on Enemy Sites and Aircraft
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Unfortunately this great game doesn’t give much information about the various enemies encountered during missions. Here is my attempt to gather some information about these enemies. I know little about this area and have mainly copied this information from wikipedia. I am very happy to get feedback and update information or have people play with this and make their own version.
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2011-09-24
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Official optional rules - Cruise missile
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This is a file with optional rules uploaded from DVG website
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2011-09-24
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Official new campaign - Libya 2011
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This is a new official campaign uploaded from DVG website.
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2011-09-24
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Official new campaign - Egipt 2015
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This is a official new campaign uploaded from DVG website
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2011-09-24
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| 7 |
Beta Advanced Variable Campaign Rules - HL:CAO
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Updated version - with better/clearer rules formatting, more clear explanations, fixed multiple missions rule, added Standard Campaign victory values, tweaked starting campaign values, and added some great collateral damage rules by Cameron Harris!
This is a beta ruleset (just 3.5 pages) for a more realistic campaign game. Essentially, you have a finite limit of 18 planes that you must manage throughout the campaign, and introduced is the concept of 'command points' that you accumulate throughout the campaign with successful missions. These points let you request numerous items such as advanced intel, additional CAS and air support, advanced weaponry, and even large-scale Tomahawk/SLAM installation strikes.
Most importantly - the campaign does not end at a set day - it ends with...
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2011-09-03
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Part 6 of 6 of Hornet Leader Pilot Board
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This is Part 6 of 6 of Hornet Leader Pilot Board that I have created.
This board has spaces for the pilots card, weapons, situation awarenes, aircraft and stress chits. There is also pilot experience level to indicate what experience level that pilot is when using my custom pilot cards. Enjoy!
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2011-07-03
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Part 5 of 6 of Hornet Leader Pilot Board
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This is Part 5 of 6 of Hornet Leader Pilot Board that I have created.
This board has spaces for the pilots card, weapons, situation awarenes, aircraft and stress chits. There is also pilot experience level to indicate what experience level that pilot is when using my custom pilot cards. Enjoy!
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2011-07-03
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Part 4 of 6 of Hornet Leader Pilot Board
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This is Part 4 of 6 of Hornet Leader Pilot Board that I have created.
This board has spaces for the pilots card, weapons, situation awarenes, aircraft and stress chits. There is also pilot experience level to indicate what experience level that pilot is when using my custom pilot cards. Enjoy!
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2011-07-03
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Part 3 of 6 of Hornet Leader Pilot Board
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This is Part 3 of 6 of Hornet Leader Pilot Board that I have created.
This board has spaces for the pilots card, weapons, situation awarenes, aircraft and stress chits. There is also pilot experience level to indicate what experience level that pilot is when using my custom pilot cards. Enjoy!
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2011-07-03
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