$10.00
Information
Designer
Artist
Publisher
Year Published
1987
# of Players
2 − 6
User Suggested # of Players
(Not best with any number)
Recommended with 2, 3, 4, 5, 6 players
(4 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
120 minutes
User Suggested Ages
10 and up
(4 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(5 voters) [poll]
Subdomain
(7 voters) [vote]
Category
Mechanic
Primary Name
Star Traders
Alternate Names
Isaac Asimov's Star Traders
Isaac Asimov's Sternenhaendler
Isaac Asimov's Sternenhändler
Website
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ObjectID: 673
Description Edit | History

from user review:
Each player assumes the role of a intra-galactic merchant, traveling from planet to planet in a future where wars are unheard of and "Traders" are the heroes of the cosmos. The board shows 36 planets: six clustered together in the center of the board, six more in each of five arms of the galaxy. Planets are connected by "jump lines": you can jump to an adjacent planet on an orange line, to a planet halfway down a galaxy arm on a purple line, and from one galaxy arm to another via green lines. The length of the jump line also indicates the difficulty of the jump, so to successfully complete an "orange' jump you must roll a 2 or better on a single die, a purple jump requires a 4 or better, and the green jumps necessitate a 6.

As the players scurry about the galaxy, they can pick up and deliver cargoes, which pay both in money and in "Prestige." These "contracts" vary throughout the game, and only one player can fulfill any given contract. This isn't to say that multiple players can't pick up the named cargo, though. But only the first player to arrive at the contract's destination gets the payoff for a contract; everyone else with the cargo is now just stuck with unwanted junk, and may have to pay a penalty to dump it. Players can also build bases on the various planets as they move around. Building bases earns the players Prestige, and when a player tries to make a jump to a planet with a base, the jump is an automatic success if the player has the owner's permission. Traders obviously have permission to jump to their own bases, but if they want to jump to an opponent's, they will probably have to pay a fee. And since only one player can have a base on any given planet, bases rapidly become lucrative investments.

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Marketplace
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More Information Edit | History
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Versions
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Pg. 1
Isaac Asimov's Sternenhändler
Nick: 
Laurin German Edition
Publisher: Laurin Verlag
Artist: 
Year: 1988
Product Code: 61102
Size: 12.32 x 8.66 x 2.24 inches
German
Release Date:  
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Corrections
Link Image
Star Traders
Nick: 
Steve Jackson Games box version
Publisher: Steve Jackson Games
Artist: Mark Chandler, Frank Kelly Freas, C. Bradford Gorby, Denis Loubetmore»
Year: 1987
Product Code: SJGO1995 1304
Size: 11.70 x 9.00 x 2.00 inches
1.98 pounds
English
Release Date:  
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Files
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Pg. 1 of 1
1 Tuckboxes
Tuckboxes for the two decks of cards. Used Craig Forbes' "Super Deluxe Tuckbox Template Maker" at http://www.cpforbes.net/tuckbox/.
English
2012-06-24
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Statistics
Board Game Rank: 3939
Strategy Game Rank: 1157
Num Ratings: 181
Average Rating: 6.27
Standard Deviation: 1.36
Num Views: 23943
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.4
Fans: 9
Personal Comments: 81
Users Owning: 362
Users Wanting: 18
Users Trading: 33 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 97
Plays This Month: 0
Linked Items
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Linked Podcasts/Periodicals
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Pg. 1
Show #21: Arkham Horror and Whatnot
55:10
25.31 MB
2012-08-22
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User Information
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