The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Quicksand (2003)

Average Rating: 6.13/10
Board Game Rank: 1781
Family Game Rank: 519
Information
Designer
Artist
Publisher
Year Published
2003
# of Players
2 − 5
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4, 5 players
(17 voters) [poll]
Playing Time
20 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
6 and up
(3 voters) [poll]
Language Dependence
No necessary in-game text
(8 voters) [poll]
Honors
Subdomain
(12 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Quicksand
Alternate Names
Website
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 6738
Description Edit | History

In Quicksand, you and your opponents each secretly control one of six jungle explorers racing to discover (i.e., land on) the temple location. There are Explorer cards, Quicksand cards, and Wild cards. Your hand size is always six cards. By playing cards strategically, you and your opponents, move the six explorers towards the temple.

Since no one knows which explorer each player is playing, you will also be advancing other Explorer markers on the path towards the Temple. This is not only to keep the other players in the dark about your identity, but also because you need to play those cards in order to draw more cards from the deck. You want to have the most favourable cards for your own Explorer in your hand as you approach the finish line (the Temple location).

One of the ways to slow down your opponents is to "put them in quicksand". You do this by playing the Quicksand card. Then they must play a card just to "get them out" before they can play cards to advance them further along the path.

In addition to hand management, there is also blocking and movement strategies to best position your Explorer's piece, while encumbering the opponent.

BGG Marketplace
Pg. 1
Like New £10.00 5-May-2012 flag
Very Good C $8.00 18-Apr-2012 flag
New $9.95 15-Mar-2012 flag
Very Good $9.99 29-Jan-2012 flag
New $14.19 2-Oct-2006 flag
New $14.50 30-Aug-2005 flag
More Information Edit | History
This page does not exist. You can edit this page to create it.
Versions
[Add Version]
Pg. 1
Quicksand
Nick: 
Fantasy Flight Games English Edition
Publisher: Fantasy Flight Games
Artist: Thomas Denmark, David Rabbitte
Year: 2003
Product Code: MA06
Size: 10.24 x 7.83 x 1.57 inches
Danish, English, Norwegian, Swedishmore»
Release Date:   
View
Corrections
Link Image
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 4 »
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 1
0 Quicksand Tuckbox
Holds 1/2 of the cards so that the box will still close properly. Therefore, you need to make two tuckboxes to hold all the cards.
2008-01-19
4 A few simple Quicksand variants.
I like the game Quicksand okay as it was originally designed, but I think that with a few basic variants the randomness of the cards can be reduced somewhat (allowing you some more control over what you do in the game), the hidden identity premise can be strengthened, the time of the game can be shortened (not that it's terribly long, anyway, but sometimes it can feel a bit long for the light filler that it's supposed to be), and a little more strategy can be added to the game. I use all of these variants when I play and they have made the game more enjoyable for me, but of course, you're free to use some, all or none of these suggestions.
2007-12-19
7 quicksandrules.pdf
The official rules, from the FFG website
2003-10-06
2 quicksand rules.pdf
Complete Rules in PDF
2003-09-30
Statistics
Board Game Rank: 1781
Family Game Rank: 519
Num Ratings: 829
Average Rating: 6.13
Standard Deviation: 1.23
Num Views: 57051
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.2
Fans: 6
Personal Comments: 410
Users Owning: 1106
Users Wanting: 27
Users Trading: 85 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2620
Plays This Month: 16
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
Tags
Your Tags: Add tags
Popular Tags: 3-player [+] 5-player [+] own [+] 4-player [+] 2-player [+] kids [+] #3 [+] Mins<360 [+] light [+] Theme__Heavy [+] [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.