geek
The Hotness
Games|People|Company
Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2003
# of Players:
2 − 6
User Suggested # of Players
Best with 4, 5 players
Recommended with 3, 4, 5, 6 players
(5 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
8 and up
(3 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Category
Mechanic
Primary Name
Attack! Expansion
Alternate Names
Expanded By
Families
Description Edit | History

From the publisher's web site:

Attack! Expansion will add quite a bit of detail while retaining playability. Players will be able to choose from many new options including (They will get 3 per turn): Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or a Strategic Move (Land, Sea, or Air).

Politics: Each player nation and each minor nation will have one of the four political affiliations: Fascist, Monarchy, Democracy, or Communism. Political cards will allow the players to influence the minor nations governments with propaganda, or even overthrow them in an attempt to install a friendly government that they can then influence to join their "sphere". Other diplomatic cards will allow players to spy on each other or perform various internal political actions.

Trade Routes: Players will be able to bid on Trade Route cards. The highest bidder gets the card. Trade cards act just like any other economic card, except they are "wild cards" and may be used to create sets. They also usually have higher than normal economic values. The downside to Trade Route cards is that they may be blocked or destroyed by blockades or Submarine warfare.

Technology: After the initial expansion, players usually begin to build alliances and the wars begin. Having a technology that gives you an advantage on the battlefield is critical. Players may spend an action (and money) attempting to develop a special technology.

Oil: Oil also takes on its historical importance in Attack! Expansion. Every time a player moves tank, air, or naval units, they must spend oil units from their reserve. The oil reserve may only be replenished when oil cards are used to do so rather than used in a player's economy that turn.

Attack! and Attack! Expansion will contain the same quality art and components featured in other Eagle Games products.

Expands:

More Information Edit | History

This page does not exist; you can edit this page to create it.

BGG Marketplace
Pg. 1
New €34.90 1-Sep-2009 flag
Pg. 1
3d 21h 31m
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 3 »
Recommendations
Files
Title | Hot | Recent
[Browse »] [Upload File »]
Pg. 1 of 3 »
0 Attack! World COnquest rules variant
All Players / Major Powers are identical and the [4] government type counters are essentially arbitrary
2009-03-27
1 Attack!_Balance_of_Power_rules_variant
Adds more distinct rules to enhance the national characteristics of each government type - creates more balance as the Fascist (1st) and Monarchist (2nd) have the most advantages while the Democracy has none
2009-03-27
1 Markers and units to accompany variant rule set
Contains the markers and units that are required to play with the variant rule set also posted here. There are instructions elsewhere on the web as to how best to card-board mount printed counters.
2007-11-29
1 Variant rules for Attack! + expansion
This began life as a summary of the two rule-books, and evolved into a set of variant rules as I tinkered with them. In general, the direction taken was to add a bit more complexity to recapture a more historical feel to the game, or to fix something that did not seem to work as well as it should. Note that a second file contains the required additional markers and units.
2007-11-29
0 Sneak Attack!.doc
Sneak Attack - 2nd edit ver.
2007-08-24
0 Attack Action Control.JPG
Attack Action Control (Based on Antike/Imperial)
2007-08-17
0 Sneak Attack!.doc
Alternate rules for Attack! Expansion, with rules to enhance and balance (nuclear weapons and command units)
2007-08-08
0 Counterattack rules v1.0.doc
v1.0 of the rules for "Counterattack!", a mod for Attack! Expansion which uses a map based on a spherical geodesic grid (see the corresponding image in the images section) as well as fixed resources and homogenized victory points
2007-07-18
0 Counterattack rules v0.9.doc
v0.9 of the rules for "Counterattack!", a mod for Attack! Expansion which uses a map based on a spherical geodesic grid (see the corresponding image in the images section)
2007-05-23
7 ActionCardsNice.pdf
These are up-to-date & graphically appealing cards for ProgFlower's action card variant. Text includes changes found in the expansion.
2006-12-07
Statistics
Board Game Rank: 0
Num Ratings: 653
Average Rating: 6.67
Standard Deviation: 1.56
Num Views: 45256
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.8 moreinfo
Fans: 3
Personal Comments: 284
Users Owning: 1146
Users Wanting: 22
Users Trading: 100
Has Parts For Trade: 2
Want Parts In Trade: 4
Price History: View
Total Plays: 285
Plays This Month: 1
Linked Items Relationship: This Game Expands | Expansions for this Game
[Submit Corrections »]
Sort:
Pg. 1 of 1
Rank 1925
Num Ratings 1096
Average Rating 5.97
Average Weight 2.53
Owned 1802
Prev. Owned 99
For Trade 209
Wanted in Trade 17
Wishlist 90
Comments 489
Year Pub. 2003
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.