Zendo is a game of inductive logic in which one player, the Master, creates a rule that the rest of the players, as Students, try to figure out by building and studying configurations of the game pieces. The first student to correctly guess the rule wins. Zendo uses Icehouse Pieces, but was released as a standalone game in July 2003.
These are some cards I made up using some sample rules from the web. Each card has 4 rules on it starting from easy up to hard. There are 51 cards plus some players aids. The last page in the file is the back of the cards.
[b]Artscow Links[/b]
[url=http://www.artscow.com/gallery/card/zendo-mini-cards-icehouse-pyramids-boardgame-kaa7t7jh30tk][b]Zendo Mini Cards[/b][/url]
[url=http://www.artscow.com/gallery/playing-cards/zendo-regular-cards-icehouse-pyramids-boardgame-d20q6jot77oh][b]Zendo Regular Sized Cards[/b][/url]
v. 1.2 - Reworked to include the "official" terminology list. I also made sure to add an explicit reference to the fact that koans are independent in time and space, which curiously is missing from the web version of the rules. (I have the boxed set.) There was an implicit reference near the end, but now it's clearer.
Simplified rules for beginners, or nongamers.
Formatted to fit on Avery 5390 perforated nametag sheets (US Letter size).
You will need 10 sheets of 8 nametags each.
Based on the idea of framing this game as an exercise in scientific induction
http://www.boardgamegeek.com/article/1363713
and a set of beginner rules provided online
http://www.wunderland.com/WTS/Kory/Games/Zendo/RulesForBeginners.html
These rules assume there are exactly three pieces per koan, and only three colors in play (red, yellow, blue).
The only koan properties included are:
piece color
piece size
piece orientation (upright, lying down)
pieces touching the table
pieces touching each other
sum of pips (odd, even, range of numbers)
Despite the limitations, if Master is clever about misdirecting students with...