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Board Game Entry
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Information
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| Designed By |
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| Art By |
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| Published By |
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| Year Published |
1993
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| # of Players: |
3 − 5
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| User Suggested # of Players |
Best with 5 players Recommended with 3, 4, 5 players (13 voters) [ poll]
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| Playing Time |
45 minutes
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| Mfg Suggested Ages |
10 and up
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| User Suggested Ages |
10 and up (3 voters) [ poll]
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| Language Dependence |
No necessary in-game text (8 voters) [ poll]
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Category
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Mechanic
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Expanded By
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Show Expansions »
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Families
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At the end of each stage, thieves will steal goods from the caravans when they stop at an oasis. Each player must engage in a Sudoku-like analysis of the clues he is given to determine which pitches in the new oasis will be struck by thieves and which will be safe places for him to rest his camels. As the round progresses, you gain more information about where the thieves will be. The object of the game is to be the trader left with the most value in goods when you reach Timbuktu.
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Recommendations
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User Information
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Use this tool to rate games, save comments, and manage your collection.
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