Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.
Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans.
However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.
The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.
Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
A new version of the print-it-yourself variant version of Panic Station for 7-9 players. Includes:
- 30 Hexagonal room cards
- Over 60 Search Cards, with descriptive texts and images.
- Infect, Check and Character Cards for up to 9 players
- Character Tokens in 9 colors (added yellow, brown and light blue). And parasite tokens.
- Two host cards
- New rules for playing with 2 hosts, and "Parallel Play".
- Brief description of differences from the original game.
Preparing for a game of Panic Station tonight, I reviewed the player aids available and found some pretty great stuff - but with one gap. There was no concise summary of the promo cards from the Mini Survival Kit and the Parasite Control kit available for me to print off.
So I threw together this quick and dirty version - I don't have any good image manipulation software at work, so its not a polished presentation.
But if you print at 63.5mm/2.5 inches it will match the card size of the game and get the job done.
This card fixes the worst problem in the game - the best tactic is not to trade. This gives everyone a reason to trade, and totally changes the dynamic of the game! Makes the game easier for the host, though.
EDIT: If playing with the expansion, I recommend also using the antidote.