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Information
Designer
Artist
Publisher
Year Published
2011
# of Players
3 − 6
User Suggested # of Players
Best with 4 players
Recommended with 3, 4 players
(2 voters) [poll]
Playing Time
30 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
No necessary in-game text
(4 voters) [poll]
Honors
Subdomain
(3 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Get Nuts
Alternate Names
Website
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ObjectID: 69587
Description Edit | History

Get Nuts is a fast-playing tactical card game for 3-6 players that puts you in the role of a determined squirrel, trying to get hold of a stack of nuts to get through the cold winter. But other enemy rodents will do anything they can to stop you from climbing that tree and snatching those precious snacks.

To claim a nut card in Get Nuts, a player must move his squirrel down a trail composed of four cards in order to reach the nut stash in the center of the table. Squirrels don't just saunter down shady paths, however, so you need to play tree cards on the path to give the squirrel a way to navigate toward the nuts. On a turn, a player has four action points available, with which he can play cards from his hand (which cost 0-4 points) or advance his squirrel down the trees on his trail, with each space costing a point. At the end of a player's turn, he can discard any number of cards he wants, then refill his hand to five cards.

Cards can either help you or attack opponents. Use a sacred tree to provide a safe haven that others can't destroy, and place the Divine Nut on your path, a special treat that can be claimed only after taking a nut from the stash. Take chainsaws and flamethrowers to opponents' trees, or send a bullzoer up their trail to demolish trees one by one over several turns. If your squirrel sits in a tree that's felled, it moves back down the trail and will remain injured until you take the time to administer first aid and get the little guy up and running once again.

If you claim a nut, your squirrel scampers back to the start of the trail, and you must remove trees from your trail equal to the value of that nut. (Trees wither from loneliness when they lose their nuts.) The game ends once the last nut card has been claimed, and the player with the most valuable stash wins.

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More Information Edit | History

Microbadges:
mb - Get Nuts Fan - Squirrel
mb - Get Nuts Fan - Acorn

Versions
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Get Nuts
Nick: 
First edition
Publisher: White Goblin Games
Artist: David Ausloos
Year: 2011
Size: 7.87 x 5.04 x 2.40 inches
0.88 pounds
Dutch, English, French, Germanmore»
Release Date:   
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Statistics
Board Game Rank: 4155
Num Ratings: 87
Average Rating: 6.17
Standard Deviation: 1.41
Num Views: 10998
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.8
Fans: 12
Personal Comments: 26
Users Owning: 127
Users Wanting: 5
Users Trading: 4 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 207
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 16
Average Rating 6.92
Average Weight 1.75
Num Owned 50
Prev. Owned 2
For Trade 1
Want in Trade 0
Wishlist 0
Comments 3
Year Published 2011
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