In this Decktet trick-taking game, you're a hermit who tries to avoid having people follow you home. So are all of your opponents.
The daily life of the hermits is represented by tricks of cards, and there will typically be more than one trick in play at a time. The goal is to avoid taking tricks with personality cards in them. Tricks that don't have personalities in them don't matter one way or the other.
This description is from the Decktet Book, where the game first appeared.