Volume III in GMT's Battles of the American Revolution Series the Battles of Guilford Courthouse and Eutaw Springs, 1781. Contains 1 two-sided mapsheet, 1 sheet of 5/8 inch counters, series rule book, battle book, aids for previous games in the series, baggies, and dice. Regimental scale, 1 hour per turn.
The game features:
- Replacement counters:3 for Saratoga, 2 for Brandywine
- Low counter density. Guilford, in particular, offers lots of room for early maneuver
- Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw
- Random player order rather than "I go, you go" sequence assures variability of play
- Army Morale Track measures tenacity and will to fight of opposing forces
- Specialty units: American and German rifle units and American Partisans with special capabilities
- 8 tactics chits with use restrictions to gain close combat modifiers
- Combat results that include pinned, capture, and step reduction
- Historical and campaign scenarios for each game with unique game and scenario rules
- Set up in minutes; play in 2 hours or less
- Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin.
Game scale:
Unit: Regimental
Time: 1 hour per turn
Map: 200 yards per hex
Nominee for the 2002 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).
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