Players represent miners digging for gold under dangerous circumstances. The gameboard itself is printed on the bag which houses the tiles used to create the earth and treasures within. Beginning with a debt to the bank of ten gold, miners purchase equipemnt from the store -- ladders, backpacks, dynamite, etc.
The further the miners delve, the richer the rewards that await them; but, the further they go, the more likely they are to reach an old patch of unexploded dynamite -- sending them to the hospital.
Frugal miners will visit the bank at regular intervals. Each successful find will increase the interest level the player owes to the bank.
The person with the plumpest bank account wins the game.