The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
Official Eclipse FAQ at BoardGameGeek: Official FAQ
Miniboard and tokens for use with the turn order variant, where players takes actions in the order they passed in the previous turn. When someone pass, just put the triangular token under his faction token with the appropiate order number for the next turn. At the beggining of each turn, place the faction token in order and remove the triangular tokens. I hope you like it!
This is my take on a set of cards for the turn order variant. The difference with these is that I've included the Reactions on the bottom 1/3 of the cards. This is a 4-page PDF document. The easiest way to create the cards is to print pages 1 and 2 back-to-back on cardstock, print pages 3 and 4 back-to-back on cardstock, cut them out, and put them into full-size card sleeves.
Use when resources exceed the printed track. Not as nice looking as Sampo's design. However, this version does not require precise circular cutting to fit the blank disk tiles.
Handy excel file with a full breakdown of all the drawable hexes in the game.
Also contains overview tables for distribution of technology, discovery and reputation tiles.
As I only could buy the french version, I decided to do my own reference sheets, all in one.
This document is 2 pages long. In page one you have the Technologies overview, Ship Parts Overview, Scoring Overview, Action Phas, Passed, Combat Overview, Reputation Tiles and Discoveries Overview. Page 2 includes summary rules.
Included Supernova expansion.
Note: Summary Rules based in original text by Squash and used with his kind permission. Some changes made to include supernova and icons.
Print double-side and laminate. 1 per player.
This Excel sheet allows you to enter the number of dice you are going to throw, your computers (1 = +1 Computer), your opponent's shields (1 = a -1 shield. 3 = a -3 shield) and determine the most likely number of hits.
It also graphically shows the percent chance of getting a certain number of hits on automatically updating charts.
This 2-page PDF document can be printed double-sided, once for each player, so that all players have a single reference sheet. The first page contains the techs, the Discovery Tiles, and the ship parts. The second page contains a summary of the actions and a complete game turn summary.
NOTE: Includes Discovery tile from the Supernova expansion (Ion Missles).
Small summary cards showing all available ship parts on one side, and technologies on the other. When playing, I noticed that players across the table from the tech board had a hard time keeping up with details on ship parts (energy costs, etc.) so made this aid to help them.
There's a single copy PDF plus a JPG with 4 copies, intended to be printed borderless on 8.5 x 11 US Letter paper.