The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
This is a condensed playmat that helps position the GCDS and inner ring of sector tiles. Included is an image and PSD file. Print on 11x17" paper, and paste it on cardboard if you desire a more robust mat.
Vergleichsübersicht über alle Rassen im Spiel mit allen relevanten Infos als Handout zum Rassen auswählen.
Overview Sheet with all relevant race information to be used as a handout for picking races.
English Version: https://boardgamegeek.com/filepage/117711
Two-sided cards with an overview of all technology tiles including the Rise of the ancients expansion technologies. You can put them right next to your player board during the game because the heights are equal. Useful as a reminder for all available technologies.
A summary sheet to spell out the differences between species. Can either be used as-is or laminated and cut into cards.
Version 3, which should be the last version, adds only:
* Note that Rho Indi's starting sector is not worth any Victory Points
Multi-player games with significant player interaction often succumb to Bash the Leader Syndrome. THE GALACTIC COUNCIL variant takes a different approach however. This design throws a substantial bonus into the game at intervals, and the players collectively must decide who gets that bonus. Presumably, it will most often go to the player who threatens other players the least, or to one who has managed to ally with the most powerful factions, without being the most powerful faction. In other words, it’s a catchup mechanism that rewards inter-player diplomacy and good meta-game play.