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Information
Designer
Artist
Publisher
Year Published
2010
# of Players
2 − 4
User Suggested # of Players
(Not best with any number)
Recommended with 3, 4 players
(2 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
8 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(5 voters) [poll]
Honors
Subdomain
(4 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Caravelas
Alternate Names
Website
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ObjectID: 72131
Description Edit | History

The game theme is the Portuguese Discoveries in the 15th and 16th century, and their contribution to Portuguese wealth, symbolized in the Jerónimos Monastery. It is an historic fact that the spices trade, brought by the Caravelles, had to pay a tax of 5% in Lisbon, and this tax was used to pay for the monastery construction.

The goal is to achieve the highest possible number of victory points (VPs). The game ends when the last piece of Jeronimos is bought by any player.

The boardgame is the world map with 32 ports / destinations marked around the world (Americas, Africa, Asia and Indic Islands). In 8 of them you can collect the respective merchandise from that port. The board has also marked the real sea currents that the Caravelles followed at the time. It is surprising that often the fastest way is not the shortest, and the game reveals that perfectly.

Each player has a card representing 3 ships, and indicating the player's ability to travel (translated into 9 navigation discs) and the cargo capacity (translated into 6 different merchandise spaces).

The players place their wood ship piece in the board in Lisbon and start navigating. If they follow the sea currents marked in the board, they can do it "free of charge" and endlessly. But they wouldn't go very far. Every time a player wants to go in a different direction than the one indicated by the sea current, he has to use a navigation disc from his player card. When all the navigation discs are used, the player turn stops. So, in each turn, a player can go against the currents at most 9 times, thus determining how far he can go.

During navigation, players arrive in ports. If they are the first to get there, that is, if they are the ones that discover that local, they can place their coloured marker in that port and register the number of VPs marked for that port. If the port is a "trade port" (there are 8), the player can also collect the respective merchandise and place it in his player card.

But there are also some possible surprises. When navigate, players can pass by special marked cells which force them some kind of effect:

- "Event" cells: for each round, players have 5 "Event" cards in their hand; when they pass over these cells, they must choose a card from their hand. These cards can be of 3 types: "Storm Card", "Dead Calm Sea Cards" and "Good Wind Cards", thus having negative or positive effects in their navigation. But they also have an effect on other players, but for these the effect is always positive. This creates interest during players downtime.
- "Pirate Cells": when passing over these cells, players lose immediately 1 of their navigation discs. they can only enter the cell if they have the necessary disc available to pay.
- "Sinking Cells": when passing over these cells, players must take their chance with a 50/50 dice - worse can happen is they lose 1 of the 3 ships they have (or 4 - see below), and the corresponding cargo space. They will only get it back when they arrive in Lisbon.

After some time of navigation, of discovering new ports and collecting one each of the possible 6 merchandises that his player card can carry, the player returns to Lisbon.

In Lisbon the player can:
- trade merchandises per VPs (5 each)
- specifically, the merchandise "pepper" can be traded for 1 piece of the Jeronimos Monastery which worths 10 VPs, which are immediately registered
- the player can also trade 15 VPs for a 4th ship - this 4th ship gives him 3 more navigation discs (increasing it's navigation autonomy from 9 to 12) and 2 more merchandise space cargo.

At the beginning of the game, each player receives a number of Objective Cards with specific Ports. If they are the first player to get to that port, they will receive 5 extra VPs per each at the end of the game. These VPs can be decisive in the victory decision.

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More Information Edit | History

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Expanded by: Caravelas: "The Black Ship"

Versions
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Pg. 1
Caravelas
Nick: 
Morapiaf Spanish Second Edition
Publisher: Morapiaf
Artist: 
Year: 2011
Size: 10.24 x 10.24 x 2.30 inches
Spanish
Release Date:   
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Caravelas
Nick: 
First edition
Publisher: MESAboardgames
Artist: Gil d'Orey, João Menezes
Year: 2010
Size: 10.24 x 10.24 x 2.30 inches
2.96 pounds
English, French, German, Portuguese, Spanishmore»
Release Date:   
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1 Variants inspired by Ralph Hyde
I have taken a list of variants suggested by BGG user "Ralph Hyde" in a "Rules" thread, tweaked some of the rules, eliminated some of the rules, and added some of my own rules, to enhance my games of Caravelas. This is a single-page Microsoft Word document.
2011-12-30
3 Japanese rulebook
A PDF file of the rules in japanese language for Caravelas. 人名のカタカナ読みを探すのが大変だったので、15ページはまるまる翻訳しておりません。プレイには支障ありません。
2011-11-18
0 CARAVELAS - italian rules - 2nd edition
CARAVELAS - italian rules - 2nd edition
2011-05-31
1 CARAVELAS - german rules - 2nd edition
CARAVELAS - german rules - 2nd edition
2011-05-31
0 CARAVELAS - french rules - 2nd edition
CARAVELAS - french rules - 2nd edition
2011-05-31
3 CARAVELAS - spanish rules - 2nd edition
CARAVELAS - spanish rules - 2nd edition
2011-05-31
1 CARAVELAS - portuguese rules - 2nd edition
CARAVELAS - portuguese rules - 2nd edition
2011-05-31
9 CARAVELAS - english rules - 2nd edition
CARAVELAS - english rules - 2nd edition
2011-05-31
0 CARAVELAS - ZASADY GRY
The rules of CARAVELAS in Polish.
2010-12-02
21 CARAVELAS-new rule
After good suggestions from interested players, we decided to publish a small change in the rules of CARAVELAS regarding the DESTINATION CARDS In Portuguese, English, French, Spanish, Polish, Hungarian, German and Dutch.
2010-11-09
Statistics
Board Game Rank: 3028
Num Ratings: 176
Average Rating: 6.16
Standard Deviation: 1.53
Num Views: 36185
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 9
Personal Comments: 78
Users Owning: 252
Users Wanting: 14
Users Trading: 18 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 262
Plays This Month: 3
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 22
Average Rating 6.43
Average Weight 1.75
Num Owned 116
Prev. Owned 18
For Trade 5
Want in Trade 5
Wishlist 11
Comments 13
Year Published 2010
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