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Information
Designer
Artist
Publisher
Year Published
2012
# of Players
2 − 5
User Suggested # of Players
Best with 4 players
Recommended with 3, 4 players
(3 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12
(1 voter) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Honors
Subdomain
(4 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
CO₂
Alternate Names
CO2
Website
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ObjectID: 72225
Description Edit | History

In the 70s, governments are facing unprecedented energy demand, and formulate a plan to cover it with clean energy in the future: They want to have Non-Governmental Organizations (Companies), with expertise with clean, sustainable energy, who will propose projects that will cover the energy gap. The governments are willing to buy into those projects, and invest in their implementation. If those plans don't cover the need, there will be no choice but to make up the difference with the cheap, fossil-fuel power power plants already at our disposal: Coal, Oil, and Gas; however, if it comes to that, global pollution will increase, which in turn will escalate global warming, and then disasters are not far behind.

Players will try to stop the increase of pollution by building green power plants, and maintaining sustainable energy growth. If however they are unable to do so, responsibility will fall on the Companies with most expertise in each particular field of clean, sustainable energy, since modern society cannot survive without energy. In the end, whoever controls a specific technology will be the one responsible for its delivery to the various regions. That control brings money and advantages to the Company, but also responsibilities. If the pollution cannot be stopped, companies will suffer the consequences.

Knowledge, money and resources are paramount to obtaining clean and sustainable energy, and to be able to build these much-needed clean energy sources. Bear in mind, though, that every construction project, even one of a clean energy power plant, leaves an ecological footprint. 
Each region has a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are, in fact, pollution permits to be spent whenever there's a need to build additional polluting factories. CEPs these days are worth more than gold. In the game, players will strive for leadership in the green energy sources, since this can bring them the power to control Permits own by world Regions.

BGG Marketplace
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More Information Edit | History

If the pollution isn’t stopped, it’s game over for all of us.

Game prototype components (these numbers and components may change)

1 main board 60x50 cm
4 player aids

Wooden tokens
1 Global emissions score marker
1 Turn counter
1 Round counter
75 Discs - 15 of each in 5 colors
20 Scientists - 4 of each in 5 colors
20 Control tokens - 4 in 5 colors
25 General resource cubes
45 CEPs (Carbon Emissions Permits) tokens

Cardboard tiles
30 Double face projects
30 Green power plants
10 Coal Company factories
10 Oil Company factories
10 Gas Company factories
21 Lobby tiles
12 UN Goals
7 Starting goals
12 Event tiles - 6 effects and 6 locations
10 Regions Planning tiles
18 Climate Summits tiles

Money
20 coins of $1
20 coins of $2
20 coins of $5


Archive facts
First public playtest - 14/09/2009
Date of the first file - 10/05/2009

Versions
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CO₂
Nick: 
Multilingual first edition
Publisher: Giochix.it
Artist: 
Year: 2012
Size:  
English, French, German, Italianmore»
Release Date:  Oct 2012
Unreleased
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Statistics
Board Game Rank: N/A
Num Ratings: 16
Average Rating: 8.42
Standard Deviation: 1.29
Num Views: 36047
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3
Fans: 25
Personal Comments: 16
Users Owning: 2
Users Wanting: 84
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 132
Plays This Month: 1
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