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Information
Designer
Artist
Publisher
Year Published
1999
# of Players
1
User Suggested # of Players
Best with 1 players
Recommended with 1 players
(2 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Alien Invasion, A Solitaire Risk Variant
Alternate Names
Alien: Invasion Risk
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ObjectID: 72349
Description Edit | History

Alien Invasion Risk (AIR) is a free, web-published solitaire game that is played using components from any standard edition of the classic board game Risk.

AIR is now available as a PDF download from the BGG Files section below.

Excerpts from the rules:

"Scenario: You are a military leader for a strange and warlike alien race straight from a 1950's science fiction movie. For reasons better explained in the movie, you have been ordered to conquer the people of the planet Earth. As Supreme Commander of the Terrestrial Invasion Forces, you have been assigned a limited number of forces to complete your mission."

"Object: Conquer the major Capitals of the Earth before your invading forces are repelled from the planetary surface."

"If you fail at your mission, the penalty (as always) is death. Good luck Commander!"

"Required Components: To play this variant you will need a complete copy of the Parker Brothers board game Risk."

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More Information Edit | History

Designer's Note from the updated rules:

"I can't even remember what inspired me to throw this Risk variant together a little over twelve years ago (uh - boredom?) It was posted on my old website for the rec.games.board crowd to try out and I guess a few people actually gave it a spin before I took the website down."

"In response to a recent [May 2010] request from a BGG user looking for the variant, I was able to locate the original ugly 'old-school' HTML file that I posted back in 1999. I reformatted the HTML file to create this PDF edition, cleaning up the wording in several places, but unfortunately retaining the awkward numbering. The gameplay itself remains unchanged from the original prototype 0.1 version."

"I look forward to hearing about your attempts to conquer the Earth!"

Additional notes from the designer:

As you will gather from reading the rules, Alien Invasion is not won by using the same strategies as you would use in Risk - in other words, the variant was not designed to be some sort of solitaire Risk simulator.

Indeed, Alien Invasion might be more accurately described as "a solitaire game played using Risk components" rather than a "Risk variant", even though some basic elements of the Risk rules are retained. In retrospect, I think one of the ideas I had in mind when I was working on the design was to come up with a new game that could be played using the components of a commonly available game. While I did some playtesting of the rules myself, I don't believe I received any outside input regarding the variant after it was released "into the wild" (with little fanfare) back in '98 or '99. I'll be interested to see what flaws are flushed out by the BGG crew!

Alien Invasion was influenced by my experience with more complex solitaire games such as B-17: Queen of the Skies, Mosby's Raiders and Ambush!, as well as a number of solo sci-fi games. Although nowhere near as complex (or meritorious!) as such titles, general concepts that I found enjoyable in those sorts of games worked their way into Alien Invasion. These influences also explain why the rulebook is longer than the Risk rules - that's just the gaming background I come from. Prepare for possible culture shock if you are a "new age" gamer!

The game system you are "playing against" in Alien Invasion relies heavily on elements intended to create uncertainty and increasing difficulty. These elements of the game system are "explained" with some thin background paragraphs. This is where the player should step in and apply some writer's embellishment in keeping with the broad 50's sci-fi theme -- mentally creating a narrative of what is unfolding as the game deals out surprises stemming from the fog of war, interservice rivalries, or the plain-old cunning strategy and resourcefulness of the Earthlings (and you didn't think they had it in them, at least not until it was too late...)

I think players who approach the game in such a manner will get the most enjoyment out of Alien Invasion, but I also look forward to hearing back from the number crunchers regarding what they think of the game.

Versions
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Alien: Invasion Risk
Nick: 
Print & Play edition 1.0
Publisher: (Web published)
Artist: Joe Scoleri
Year: 2012
Size:  
English
Release Date:   
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Alien Invasion, A Solitaire Risk Variant
Nick: 
Web-published PDF, version 0.2
Publisher: (Web published)
Artist: 
Year: 2010
Size:  
English
Release Date:   
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Link Image
Alien Invasion, A Solitaire Risk Variant
Nick: 
Web-published, version 0.1
Publisher: (Web published)
Artist: 
Year: 1999
Size:  
English
Release Date:   
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21 Alien Invasion Risk (AIR), PDF version
This is the official version 0.2 PDF release of my solitaire Risk variant "Alien Invasion" Distributed free-of-charge on www.boardgamegeek.com for personal, non-profit use. RISK is a trademarked product of Hasbro and Parker Brothers. This variant is not endorsed by Hasbro or Parker Brothers and no such association is implied or claimed.
2010-06-02
Statistics
Board Game Rank: N/A
Num Ratings: 4
Average Rating: 5.75
Standard Deviation: 0.83
Num Views: 6505
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 1
Personal Comments: 3
Users Owning: 7
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 3
Plays This Month: 0
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