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Medieval (2003)

Average Rating: 6.06/10
Board Game Rank: 2919
War Game Rank: 1155
Strategy Game Rank: 818
Information
Designer
Artist
Publisher
Year Published
2003
# of Players
3 − 5
User Suggested # of Players
(Not best with any number)
Recommended with 4, 5 players
(9 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
10 and up
(2 voters) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Medieval
Alternate Names
Website
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ObjectID: 7239
Description Edit | History

From the publisher's web page (http://www.gmtgames.com/mdvl/main.html):

Medieval is a card-based board game that takes players back to the turbulent 13th century in Europe, Middle East and North Africa. The cards not only represent the Powers, various capabilities, and events that the players use to gain victory, but they also provide the playing board, a map that is divided into 19 Cards, only 8 of which start the game in play. The rest of the Map Cards - and the map - come into play randomly, but at the players' pace.

The remaining cards are for the 27 Powers - countries from the strong but troubled Holy Roman Empire, England and France, through the various Islamic powers, down to such minor, but important, countries such as The Kingdom of Jerusalem, Livonia and Trebizond. Even such mysterious and far away areas as Polovtsy and The Cumans come into play. - and the various "events" the players use to forward their schemes.

Each Player represents an ever-changing conglomerate of these Powers, using his wiles, and the cards, to further his control over areas of Europe to win the game. There are Spies, Assassins, accusations of Heresy, Jihads, even the use of the various Knights of Christ.

And then there are the Popes. Each player, randomly, can become Pope (they're named and historical). As Pope he can arrange alliances, excommunicate players, and call for Crusades (a great way to make money).

But hovering like a very, very black cloud over all of this are The Mongols. No player knows exactly when they start to arrive, although the card play does give them hints … and some time to prepare, if they choose to heed the warnings. But when they do arrive, all Tartar Hell breaks loose, as The Mongols, also represented by cards, literally eat the map, east to west, conquering Powers, chewing them up and making them disappear from European view.

The winner is the player who survives the onslaughts of religion and the Mongols to control the largest part of 13th century Europe.

Medieval is for 3 to 5 players and takes around 2 hours to play, once you've learned the system. It comes with 110 cards, lots of little pieces, and coin-shaped florin markers.

BGG Marketplace
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Very Good €40.00 1-Feb-2012 flag
Like New €30.00 4-Jan-2012 flag
Very Good $58.00 12-Dec-2011 flag
New $50.00 27-Nov-2011 flag
Very Good $40.00 30-Oct-2011 flag
Like New $49.94 16-Sep-2011 flag
New €44.00 8-Jun-2011 flag
Like New $74.80 4-Dec-2010 flag
New €56.00 13-Nov-2009 flag
New $85.00 8-May-2008 flag
More Information Edit | History

Components:

  • 1 sixteen-page black-and-white illustrated rule booklet
  • 1 player aid card
  • 2 six-sided dice (one red, one white)
  • 110 playing cards
    • 19 map cards
    • 27 power cards
    • 64 action cards
  • 140 die-cut counters

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4 House Rules
A set of variant rules for use with Medieval.
2011-07-13
1 Simple Player Aid ver.2
Play Aid, has prereq. for play of cards, and how to remove lasting effects. ver.2 has minor corrections.
2010-07-21
1 Medieval Power's Religious Associations
Table with each Power and its Religious affiliation. Borders are a bit tight.
2009-03-22
5 MedievalAid.pdf
Medieval Player's Aid - Color Coded
2007-09-17
13 Medieval_Map.zip
Enlarged map PDF (made by Chris Fawcett).
2005-06-22
0 Medieval_Carte.pdf
Traduzione delle carte in ITALIANO
2005-04-27
5 Medieval_Rules_2-1-04.pdf
Updated Rulebook 1 Feb, 04- fit for tournament play
2004-09-13
7 MedievalQuickStartReference.pdf
Quick start reference guide. Incorporates a card-play timing reference posted by the designer on consimworld.
2003-09-03
Statistics
Board Game Rank: 2919
War Game Rank: 1155
Strategy Game Rank: 818
Num Ratings: 305
Average Rating: 6.06
Standard Deviation: 1.65
Num Views: 54542
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.4
Fans: 3
Personal Comments: 151
Users Owning: 532
Users Wanting: 25
Users Trading: 44 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 260
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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