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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2003
# of Players:
1 − 6
User Suggested # of Players
Best with 6 players
Recommended with 3, 4, 5, 6 players
(3 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
10 and up
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Category
Mechanic
Primary Name
Vanished Planet
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

In short, Vanished Planet is a cooperative game with some similarities to Starfarers of Catan. From the publisher's web page:

Vanished Planet is a cooperative board game. That means that all players work together to play the game, and either win as a group or lose as a group. It can be played with as many as six players or as few as one.

Playing the game requires complex strategies involving ship movement, resource management, and technology building, all while trying to delay the creature's progress towards destroying the players' home worlds.

The difficulty level is scalable, making it enjoyable for everyone from the beginner to the expert. Vanished Planet can be made easy enough for parents to play with their children or difficult enough to challenge the most masochistic hardcore gamers.

Vanished Planet takes place in a richly detailed game world.

The past one hundred years had been marked by an unprecedented peace. Humans from the Earth, newcomers to the Galactic Sextant, surprised the Elder Races with their grasp of foreign technologies and their dedication to freedom and peace. With Earth's help, a massive communications and trade network was established. Treaties were negotiated. Disputes were settled and wars became less frequent. The Peoples of the Sextant welcomed the children of Earth and looked toward a brighter future.

Then, without warning, Earth vanished.

In its place appeared a writhing mass of darkness. It was impenetrable. It was unassailable. It was without reason. It drank energy like water and consumed all matter it touched. After devouring Earth's solar system, the Creature began stretching massive tentacles across space with terrifying speed, reaching straight toward the homeworlds of the Six Peoples.

With Earth gone, the communications network all but broke down. Each of the Peoples accused the others of betraying Earth and setting loose the Creature, for each had lost many of their top men and women with the planet when it disappeared. And with them vanished all hope of stopping the dark Creature. In their despair, colonies revolted, workers ran from their jobs and soldiers abandoned their posts in an attempt to flee the approaching darkness.

It was days before any news came to them. Even the hub satellites that formed the backbone of the network spun silently in empty space. News came in the unexpected form of a single ship; one of the few to survive the cataclysm and return to tell what they had seen. Unlike the other ships, they brought not rumor, but six of those thought lost in the vanishing and their tale was devoid of the speculations the other ships had brought.

The ship, Hope, raced from home world to home world bringing what truth they knew of Earth's disappearance to their peoples, narrowly avoiding the wars that were preparing to burst forth over the galaxy even as the Creature began groping insatiable tentacles toward them over the vastness of space.

Then the messages came. As one, the hub satellites flickered into life; suddenly and strangely, for the words were not sent by the peoples to one another, but to all six peoples from the the vanished planet Earth!

Bizarre blueprints for wondrous new technologies were transmitted and strange instructions were given, both for the banishment of the Creature and the formation of a new system for Earth to use when it returned. Time was of the essence. Earth could do nothing and the Creature would soon devour the other worlds if they did not hurry...

Expanded by:

More Information Edit | History

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Files
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0 VanishedPlanet_TuckBox_EvTP_v1.pdf
Tuckboxes for the Event, Technology & Personnel cards.
2007-06-10
0 VanishedPlanet_TuckBox_GUE_v1.pdf
Three tuckboxes, one each for Goals, Upgrades & Equipment.
2007-06-03
0 VanishedPlanet_TuckBox_Resources_v1.pdf
Tuckboxes for the resource cards... one box per resource type.
2007-06-02
6 VP DIY Intro+Counters+Cards V1 Chris Dorrell.zip
VP DIY Counters, Cards and Introduction to the idea V1 (Zip file of 5 Word docs)
2007-04-26
2 Vanished_Planet_pinmap.pdf
Print this, paste on foam core or cardboard and use pins to track resources
2007-04-11
1 Summary ger.pdf
Overview of production and items in german
2007-02-17
6 Vanished Planet Game Summary by Liumas
Game setup, rules notes, turn summary, basic resource tables & personnel tables. (Word/PDF)
2006-03-04
7 Vanished Planet Turn Summary by Liumas
Complete turn summary. 4 turn summaries on a page, 1 for each player. (Word/PDF)
2006-03-04
4 Vanished Planet Income Tracker by Liumas
For tracking resource income each turn. 4 trackers on a page. (Word/PDF)
2006-03-04
6 Vanished Planet Production Costs by Liumas part 3
All production costs in simple tabular form with graphics. Part 3 of 3. (PNG)
2006-02-24
Statistics
User Rank: 2179
Num Ratings: 352
Average Rating: 5.97
Standard Deviation: 1.53
Num Views: 40079
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5 moreinfo
Fans: 0
Personal Comments: 220
Users Owning: 454
Users Wanting: 61
Users Trading: 43
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 364
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
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Sort: Name | Rank | Ratings | Average | Weight | Owned | Prev. Owned | Trading | Wanting | Wishlist | Comments | Year Published
Pg. 1 of 1
Vanished Planet - Racial Advantage Expansion
Rank N/A
Num Ratings 48
Average Rating 6.67
Average Weight 2.14
Owned 120
Prev. Owned 10
For Trade 2
Wanted in Trade 7
Wishlist 8
Comments 32
Year Pub. 2005
User Information
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