In Soldiers each Counter represents a single man with certain skills. The game system allocates to each man (counter) a certain amount of action points (depending on his experience) and permits certain activities based on his status (for example a cautious soldier will take more points to take a risky action). The number of action points determines when a unit may move and what it can do. Both players bid for initiative and the winner moves a soldier; this progresses until the turn is over. Scenario generation system for more variety.