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Olympus (2010)

Average Rating: 7.05/10
Board Game Rank: 770
Strategy Game Rank: 370
Information
Designer
Artist
Publisher
Year Published
2010
# of Players
3 − 5
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5 players
(12 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(5 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(9 voters) [poll]
Honors
Subdomain
(10 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Olympus
Alternate Names
Website
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ObjectID: 73070
Description Edit | History

In the Ancient Greece, the poleis (city-states) thrived increasing their population and culture, occasionally waging war against each other, erecting buildings and celebrating ceremonies to get the favour of the deities abiding on Mount Olympus. The players will lead one of these city-states (like Athens, Sparta, Corinth, Thebes, Argos and others) expanding it and worshipping the various gods in order to become the hegemonic power of the Peloponnesus!

Olympus is a deterministic (i.e., non-randomn) strategy game, based on worker-placement, resource management and building an efficient engine to score victory points (VPs). It also features a few more aggressive options than the average game based on the same premises (but the savvy player knows how to defend against them, if he prefers to quietly develop his own position).

Each player leads a city-state that is defined by six values representing population, culture, military and productivity of the three resources (grain, venison and fish). During your turn, you send one of your three priests to worship one of the ten deities (Zeus, Hera, Demetra, Artemis, Poseidon, Athena, Aphrodite, Ares, Hephaestus or Apollo). Each opponent can now send one of his priests to celebrate the ceremony with you. After that, the deity grants his favor to whoever has sent a worshipper: the favor is larger for the leading priest (the one of the active player) and smaller for all the others (for example, Athena boosts culture by two points for the city of leading priest and by one point for the others; of course no boost is given to those who refused to send a priest to worship her). That deity cannot be chosen again in the current turn.

Since almost all deities are specialized in a certain field, the players must choose which ones they prefer to worship sooner (also guessing which ones may be of interest for the opponents and which ones are safer to skip as they will not be chosen until later) and when it is better to get a smaller benefit following the priest of another player rather than saving a priest to get a greater boon but in a field that may not interest them as much (sort of quality over quantity).

The resources your city produces (worshipping the correct deities) can be spent (worshipping other deities) to create buildings giving a variety of effects (and VPs), thus offering a lot of different strategic approaches to the game. Victory can be achieved with a plethora of buildings but also with very few ones. There are 45 different buildings: 33 can be built by anyone (even if someone else already did), while the other 12 are unique as only one copy of each can exist (introducing another element of contention between the players). You can also wage war to steal the resources of the other cities (if they were so foolish to keep their warehouses full and their military underdeveloped, it's just what they deserve) or invoke a terrible plague to decimate their population.

All the actions (development, production, building, war, scoring, etc.) are done by worshipping the proper deity (and some gods give you a choice like "do you develop your grain productivity – thus receiving more grain the next time you will produce it – or do you produce it now even if you won't get much?", adding crucial tactical decisions to the game).

When all the priests have been used, there's a brief upkeep to check some simple conditions (e.g., players with more than five unused resources must discard those in excess) and then a new turn begins (all priests return home and all deities can be worshipped again).

Being the first to reach the maximum value in a certain field (e.g. culture 10) gives you an award worth two VPs. When four of these awards are claimed, the game ends. Each player receives bonus points based on how developed his city is and the highest score wins.

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19d 1h 13m
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More Information Edit | History

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Versions
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Pg. 1
Olympus
Nick: 
English second edition
Publisher: Fantasy Flight Games
Artist: Antonio Dessi
Year: 2012
Product Code: ST08
Size: 11.75 x 11.75 x 3.00 inches
English
Release Date:  Jun 2012
Unreleased
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Olympus
Nick: 
English/Italian first edition
Publisher: Stratelibri
Artist: Antonio Dessi
Year: 2010
Product Code: SL0052
Size: 11.61 x 11.61 x 2.95 inches
3.33 pounds
English, Italian
Release Date:   
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2 Olympus Building Cheat Sheet
This print-out was designed to help players better understand all the non-unique building options and how they might be strategically categorized. You could technically use this to even replace each player's deck of 33 building cards by giving them each their own print-out and having them simply put some kind of tokens on the building descriptions to designate what they have built.
2012-04-13
7 Building reference
Building reference pages from the game rules fitted to a single page. One sided A4, should fit nicely on Letter.
2011-05-30
1 Japanese rulebook
A PDF file of the rules in japanese language for Olympus.
2011-05-06
10 Player Aid
Listing of cards by effect on game. Helps to speed up game for new players.
2010-12-15
9 Unofficial Errata & FAQ
It's a quick summary of some of the deities that have been causing a few problems - notably Zeus and Ares. The file is unofficial, but the answers (with a bit of rewording) are those given by Luca here on BGG.
2010-11-22
2 Scheda edifici corretta
Scheda edifici in italiano con correzione della Statua
2010-11-18
0 Scheda di riferimento (edifici) - Italiano
Scheda di riferimento (una lista di tutti gli edifici non-unici con costi, effetti, ecc.).
2010-11-09
11 Reference sheet (buildings) - English
Reference sheet (a list of all non-unique buildings with costs, effects, etc.).
2010-11-09
57 Rulebook ENG. Regolamento ITA.
Rulebook in Italian and English. Regolamento in italiano e inglese.
2010-09-21
Statistics
Board Game Rank: 770
Strategy Game Rank: 370
Num Ratings: 541
Average Rating: 7.05
Standard Deviation: 1.29
Num Views: 63876
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2
Fans: 23
Personal Comments: 160
Users Owning: 506
Users Wanting: 89
Users Trading: 14 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 913
Plays This Month: 19
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