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Information
Designer
Artist
Publisher
Year Published
2010
# of Players
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 2, 4 players
(9 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
120 minutes
User Suggested Ages
14 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(3 voters) [poll]
Subdomain
(5 voters) [vote]
Category
Mechanic
Primary Name
Master of Economy
Alternate Names
Website
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Website
 
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ObjectID: 75441
Description Edit | History

Financial simulator.
Players start the game by managing their corporations (1 of 4) and using them as a tool for increasing the value of private property (like countries in "Imperial"). By effective speculation on the stock market, a player may take control of more than one corporation. Proper corporation management is preferable but not the most essential.
The rules attempt to simulate real conditions of business competition and relationships between shareholders.

THERE IS NO LUCK FACTOR.
Internal balance discourages to play in a relation of 2(3) players versus 1.

The game will be introduced to foreign players during the fair in Essen in 2010.

Most of the rules are quite easy and intuitive. It is the most difficult to use the rules effectively by good planning and predicting opponents’ plans.
Players manage their corporations by investing in new factories and trading produced goods to earn money (like in many other games). The point is what the players do with earned money. They can re-invest it to make their corporations earn more during next phase or try to make pressure on another player by buying shares of his/her corporation. The player who has the biggest number of shares can be elected by voting as a new leader of the corporation for the next stage. Even if you don`t have enough shares to take control over another player`s firm, the investment can be quite beneficiary because it can give you some profit (if that firm is managed well) or enforce your opponent to use the corporation money for defending, which makes his final result worse than could be achieved without your pressure.

Of course, the more players (max 4), the more fun there is during voting phase when all the shareholders, who are going to manage the corporation in the next stage, vote.

The game tries to extract maximum advantage of double circulation of money you can find in the "Imperial". Players have money and corporations have money. So, what is new then? Besides the players, also the corporations can be shareholders and they all (corporations and players) vote for new leaders. It means that if you want to keep control over a corporation you had started with, you can, for instance, first take control over some weaker corporation which has some shares of yours. The best defense is attack, isn`t it? ;) The only weapon in this war is money.

There are some tools of defense, so taking control over experienced opponent`s corporation is rather difficult, though possible. When an experienced player plays versus a beginner, he/she shouldn`t have a problem with it. Moreover, keeping control of the corporation is useful, because it is a way of generating money for the leader, although speculating by buying and selling shares is a bit more efficient. It is the best to go both ways at the same time, choosing and changing your engagement alternately.

Well, it is also possible to play without any corporation and increase the value of private property only by playing as a stock market profiteer, but this way is recommended only for very experienced players.

There is a fixed variant of playing 2 vs. 2.

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Marketplace
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More Information Edit | History

Components:

1 main board
1 board of trade
4 corporation`s boards
4 corporation`s tokens
40 tokens of shares
16 tokens of "virtual" corporation progress
16 tokens of influence
8 tokens of credits
112 wooden cubes
64 wooden buildings
36 markers of trade bids
a lot of money
and manuals in Polish and English

All copies produced after fair will of course contain German manual as well.



MICROBADGE:


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Pg. 1
Master of Economy
Nick: 
English/Polish edition
Publisher: SINONIS
Artist: Paweł Klus
Year: 2010
Size:  
English, Polish
Release Date:  
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Files
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Pg. 1 of 1
2 Samenvatting spelregels
Een beknopte samenvatting in het nederlands.
Dutch
2015-07-03
15 Master of Economy Unofficial FAQ
Master of Economy Unofficial FAQ - Errata and Compilation with some of the forum questions and answers (version 1.0)
English
2011-10-04
10 Japanese rulebook
A PDF file of the rules in japanese language for Master Of Economy.
Japanese
2010-12-10
4 Master of Economy Korean Rules
Rules in Korean. If there is something wrong, please send a geekmail to me, not email. As I play this game, it may be updated.
Korean
2010-11-09
14 Master of Economy - Summary
Rules summary for Master Of Economy
English
2010-11-08
5 Master of Economy - Spielanleitung
Master of Economy - Spielanleitung
German
2010-10-14
49 Game rules in English
Paul says that the descriptions of company leaders need some more work. Becose we really have no time before fair and they are not a part of manual, so it must stay like it is now. If you have any questions ask on game forum.
English
2010-10-04
1 Zasady gry w języku polskim
...z wyraźnymi grafikami
Polish
2010-10-02
1 MOE - Instrukcja
Instrukcja w j?zyku polskim. Dopuszczalny rozmiar pliku przesy?anego na BGG wymusi? obni?enie jako?ci niekt
Polish
2010-09-28
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Statistics
Board Game Rank: 3567
Strategy Game Rank: 1096
Num Ratings: 137
Average Rating: 6.65
Standard Deviation: 2.45
Num Views: 54151
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.0
Fans: 8
Personal Comments: 54
Users Owning: 207
Users Wanting: 62
Users Trading: 11 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 164
Plays This Month: 0
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Pg. 1
Heavy Cardboard Episode 6 – Master of Economy
90.72 MB
2014-08-20
Podblast: Master of Economy
3.75 MB
2014-06-29
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