This game, ostensibly about airlines vying for control of the American skies, comes off as more of a war game. In an effort to control major-city hubs, players pay and roll the dice to take over individual spokes. Income is generated by randomly selecting purchased spokes and controlled hubs. When one player controls a certain percentage of the market and has accumulated a certain amount of money, that player wins.
Rules Clarifications used at the Air Baron tournament at the WBC. Last updated August 2009. Compiled from frequently asked questions that arise often in tournament games. Addresses several rules ambiguities present in the game as published.