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Information
Designer
Artist
Publisher
Year Published
2003
# of Players
1 − 8
User Suggested # of Players
Best with 4 players
Recommended with 2–6 players
(22 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
1440 − 2880 minutes
User Suggested Ages
16+
(10 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(11 voters) [poll]
Honors
Subdomain
(14 voters) [vote]
Category
Mechanism
Expansion
Reimplements
Primary Name
A World at War
Alternate Names
Website
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ObjectID: 7614
Description Edit | History

A World at War, a wargaming masterpiece, brings together in one game all of the decisive elements of the Second World War. With roots tracing back to Avalon Hill's classic Rise and Decline of the Third Reich, and to its eventual successors--Advanced Third Reich and Empire of the Rising Sun--A World at War takes this popular gaming system even further, clearing up ambiguities and adding more detail to what was already a fine family of wargames.

1974, 1976
1981, 1984

   


1992
 


   


1995
 


   


2003, 2013
 


   


2015
 


Developed through a decade of design and playtesting, A World at War has it all: marines and paratroopers battling armor and infantry; submarines and carriers dueling cruisers and battlewagons; army planes and carrier planes crisscrossing the skies with bombers and interceptors and ultra-fast jets. Yet unlike in other games, in A World at War you get to decide which units to build the most of and where to deploy them. Will this corps go to Europe or the Pacific? Will those planes hunt the eastern front or the Med? Decide carefully.

Armaments, however, don't constitute the only battlefield: the struggle extends into foreign parliaments, through diplomacy; into your own skunk works, through research; and even behind enemy lines, through partisans. So seize every advantage you can get--not just in drop tanks and detonators, but also in oil fields and fur-lined boots. And most of all, stay flexible. For when the worst happens and you find yourself outwitted and outgunned, you may need to surge-research the atomic bomb or to take the exigency--less risky and less glitzy--of barricading your beaches and erecting flak near your factories. (Self-recrimination can come later, like how you cracked too few encryptions, or gobbled too many island groups, or skimped too much on Murmansk.)

For this is A World a War, a game where winning never comes easily. Champion strategies are always interwoven, and good choices always anguished. But take heart: if you soldier on long enough and unleash the latest weapons in the shrewdist assaults, you just might knock those rivals to their knees!

A World at War, a game that has it all. Warfare not only on the land, under the sea, and in the air--but also on trucks and in treasuries, on the lab bench and in the diplomatic pouch. A battlefield vast, and a generalship grim. But if you master every sphere, if you weather every setback, you'll earn that rare chance to conquer armies and rule nations . . . even if they're only cardboard.


Contents of the Second Edition:

  • 2800 full-color single-sided die-cut counters, in ten countersheets.
  • Four 22-inch x 30-inch full-color mapsheets, forming two large maps of the European and Pacific theaters.
  • A 236-page rulebook.
  • A 104-page status-sheet booklet.
  • A 24-page research & diplomacy booklet.
  • A 20-page scenario booklet.
  • Fifteen player aid cards.

Number
Color
Tables
1
1
1
1
1
1
1
4
2
2
olive
lt blue
blue
green
yellow
white
white
many
white
white
combat: attrition, CRT, air defense and combat, naval attack, nationality DRMs
naval: interception, search, surprise, construction, raider, sub attack, air range
strategic warfare: modifiers and combat, Pearl Harbor surprise, harbor attack
misc: winter, BRP costs, Commonwealth and minor country forces, naval activities
surrender: resistance modifiers, British concessions, U.S. elections
SoP, research results summary
historical charts: events, shipbuilding
naval status charts: TF displays
naval combat charts: CG tracking
conference maps of both theaters
  • Eight six-sided dice.
  • One deck of oil effect cards.
Air
Naval
Army
Economy
Construction
4
4
4
3
3
  • Four decks of Magic and Ultra cards.
Nation
Submarine
ASW
Tactical
Strategic
Combined
Blank
Wild
German
British
Japanese
American
2
0
2
2
0
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
5
5
6
3
0
0
0
1
  • One GMT counter tray.
  • One pack of ziplocking bags.
  • One promo sheet.
  • One box.



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More Information Edit | History

The AWAW Rules:


Helpful Links:


"A World at War" Re-implements:


"A World at War" has been expanded by a Prequel:


"A World at War"--First Edition vs. Second Edition:

Identifying...

  • Box cover of the second edition clearly lists "2013" and "Second Printing".
  • Rulebook footer reads either "6-17-03" (first edition) or "6-30-13" (second edition).

Bringing the First Edition up to the Second Edition...


  • Purchase the single, updated additional countersheet from GMT. (It is presently out of stock: you can try to find one on e-bay or jury-rig the few counters that are truly needed: see this thread.)
  • Download (for free) the latest rules; and the latest research, diplomacy, and scenario appendices; and the latest record sheets and tables from the dedicated website.
  • Alternatively, contact GMT: they may have extra second-edition rulebooks and appendices for sale.
  • Everything else should be functionally identical between the editions.

Differences between editions...

  • Rules and appendices and players aids have been updated.
  • Ultra, Magic, and Oil Effect cards are larger in the second edition.
  • Dice are larger in the second edition.
  • Second-edition counters are back-printed in the color of the owning nation; first-edition counters are back-printed in white. (The new color-coding helps in separating counters and in keeping track of inverted counters while on the map.)
  • The first edition came out-of-the-box with ten countersheets. A year or two after publication, an eleventh countersheet was released, its purpose to update the first edition for play with post-publication rule changes. The second edition, however, only comes with ten countersheets. This lack of an eleventh countersheet in the second edition is not a big deal. If you examine the counters in an updated first edition, you'll find that several counters have become superfluous: A few were corrections (like those for the misprinted Japanese SNLF), some were updates (like those to replace the confusingly colored Interceptors), and others were obsolete (like those representing 25-BRP Russian ICs). Yes, second-edition counter counts have dropped a bit due to this "missing" countersheet--there are now no Grant counters, the number of counters for various naval and air denominations have decreased, and there're fewer flag markers--but in general you'll have plenty of counters for all but the most extreme of in-game situations.

Versions
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Pg. 1
A World at War
Nick: 
Second Edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2013
Size: GMT standard box
English
Release Date:  
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A World at War
Nick: 
First Edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2003
Size: GMT standard box
English
Release Date:  
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Pg. 1 of 3 »
3 Codebreaking Card Summary
A summary of codebreaking cards for Magic and Ultra.
English
2015-09-10
7 A World at War -- Resource Categories
Summary of information relating to in-game resources of A World at War, i.e. what these are, what they affect, and what impacts them.
English
2015-05-04
4 Redeployment Chart Aid
Game aid to help with redeployments during the unit redeployment phase of each game turn. Updated based on original creation by Ruben Berrozpe
English
2015-02-25
6 Mobilization Summary
Which powers mobilize, when, and what units. (Updated to match the 2015 rule changes.)
English
2014-12-19
3 Pairing Combat Groups for Fleet Combat
A flowchart for pairing up CGs for Fleet Combat, per rule 22.521.
English
2014-12-17
4 AAF-AAS Conversions
A simple summary of when and how AAF-AAS conversions are handled.
English
2014-12-16
7 Ground Units - Roles & Restrictions
Ground Units - roles and restrictions.
English
2014-12-04
6 Mapboard Box Summary
A tabular summary of the rules related to the mapboard boxes.
English
2014-12-03
6 Naval Activities Summary
A brief summary of the differing rules for the various naval missions and other naval activities.
English
2014-12-02
4 Air Units - Roles & Restrictions
Air Units - Roles and Restrictions.
English
2014-12-02
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War Game Rank: 243
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Num Ratings 24
Average Rating 5.08
Average Weight 3.38
Num Owned 179
Prev. Owned 9
For Trade 5
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Wishlist 42
Comments 21
Year Published 2015
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