The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Cyberboard Yinsh v1.2 with Scenario.
You will Need the [url=http://cyberboard.brainiac.com/cyberboardv310.exe]Cyberboard[/url] program to run the files.
[b]See my [url=http://www.boardgamegeek.com/geeklist/18537/my-cyberboard-conversions]Geeklist Here[/url] for all my other Cyberboard Conversions.[/b]
Don't forget to Thumb!
YINSH spanish rules free translation. Flavor text and redundant rules have been erased in order to fit in the 2 faces of a DIN-A4.
Reglamento de YINSH en castellano. He eliminado paja para que todo quepa en las 2 caras de un DIN-A4.