Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games).
Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning.
The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.
Points can also be earned for non-mission actions such as destroying a ship or building a starbase.
The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.
Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek.
These are the third batch of new cards edited: NX-01 Enterprise, NX-02 Columbia, USS Stargazer -Constellation class, USS Steamrunner -Steamrunner class, USS Jupiter -Akira class, USS Aurora -Ambassador class, Fighter squadron -Peregrine class, Scimitar -Reman warbird, IRW Belak -D'deridex adv. warbird and Gurlen'Melac -Dominion Battlecruiser.
Some ships with weapons from ST Armada.
Ver.1.0 - some numbers are not centered.
See my previous files with 10 other ships.
All rights belong to their respective owners.
Organize your table with this tableau for the Event Console that keep your Event Deck, Discarded Event cards, Command Decks Trash and Location Tiles in one location.
Print at 100% scaling.
This file corrects the trash location and adds correctly the discarded events location.
This is the [url=https://boardgamegeek.com/filepage/118769/alternative-dominion-command-post]Alternative Dominion Command Post[/url] sized for the [url=https://boardgamegeek.com/filepage/100312/large-hex-tiles-star-fleet-captains]Large Hexes Tiles[/url] made by Doug Epperson (VonEpp).
This are for A4 sized paper, printing with no scaling.
*** GERMAN ACTION SUMMARY ***
Fleet Captains ist ein recht einfaches Spiel, aber die Unzahl der möglichen Aktionen macht es zu einem Erklärungsbiest. Hier ist die Rohdatei einer deutschen Aktionsübersicht mit großem Dank an RangerRob, dessen englische Zusammenfassung eine große Hilfe war.
Falls jemand Fehler findet, so postet sie bitte hier, dann kann ich sie rasch einpflegen, ehe ich das Ding in ein Layoutprogramm haue.
My take on the Action Reference Deck. Features LCARS interface for card fronts, and card backs that follow the same design theme as the existing game decks. Heavy on the black ink, but they look pretty cool if printed in full color.