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Information
Designer
Artist
Publisher
Year Published
1997
# of Players
1 − 3
User Suggested # of Players
Best with 2 players
Recommended with 2, 3, more than 3 players
(2 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(3 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
The 6 Days of Glory
Alternate Names
6 Jours de Gloire
The Six Days of Glory
Six jours de gloire, Les
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ObjectID: 7922
Description Edit | History

On to Paris!

Napoleon in retreat, full. Napoleon was defeated in the battle of Leipzig the previous year. He was determined to make one last stand on the road to Paris. Facing coalition between Russian under Blucher and Russian under Sacken, Napoleon caught them and was about to crush them in decisive battles before Paris in 6 days of February, 1814.

Designed by Hall of Fame Napoleonic game designer Kevin Zucker, developed by Paul Dangel, the game comes with a standard 22" x 34" map by Rick Barber showing mud and snowy ground at 1,700 yards per hex, 280 counters, mostly division size units. One 24-pages rulebook with 6-pages of historical commentary by the designer and 1-page of Terrain Effects Chart included (hence the rules actually occupy only 17 pages).

The Six Days of Glory is an operational Napoleonic game. 3 short scenarios are included, covering the campaigns in three separate battles at three cities along the road to Paris: Champaubert (9~10 Feb); Montmirail (11~12 Feb) and Vauchamps (13~14 Feb), each playable in less than 1 ½ hours. A campaign scenario linking all three (9~14 Feb) battles from the beginning to the end can be completed in less than 3 hours.

The French moves first in all scenarios. The game has a standard command check – move – combat sequence with an additional night turn on each turn during which armies can force march to out maneuver the enemy. Features include Chain-of-Command and Leadership Initiative, Artillery Bombardment, Supply and demoralization, Repulse at odds greater than 5-to-1, Movement across Pontoon Trains and Bridges (Allied only), and an interesting weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged.

GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

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More Information Edit | History
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Versions
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Pg. 1
6 Jours de Gloire
Nick: 
French edition
Publisher: Tilsit
Artist: 
Year: 1998
Size: 11.80 x 9.00 x 2.00 inches
French
Release Date:  
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The 6 Days of Glory
Nick: 
English first edition
Publisher: Clash of Arms Games
Artist: Rick Barber, Tom Hannah
Year: 1997
Product Code: 9601-54
Size: 11.75 x 9.25 x 1.12 inches
0.84 pounds
English
Release Date:  
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2 Official errata
From COA website
2009-06-27
4 COA_Six Days of Glory-Variant.doc
Six Days of Glory (6DoG) Game Variants
2007-05-18
1 OSG_DAYS-Series_Reorganization-Display.pdf
OSG_DAYS-Series_Reorganization-Display
2007-05-18
2 The Six Days of Glory_1.17.rar
Six Days of Glory Revised Rules 1.17 (2005)
2006-03-22
1 6 days of Glory as History.doc
Game as History
2003-11-17
Statistics
Board Game Rank: 2896
War Game Rank: 725
Num Ratings: 75
Average Rating: 6.81
Standard Deviation: 1.36
Num Views: 20924
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 3
Personal Comments: 40
Users Owning: 272
Users Wanting: 13
Users Trading: 11 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
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Total Plays: 19
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