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Patrol (1974)

Average Rating: 6.13/10
Board Game Rank: 4702
War Game Rank: 1294
Information
Designer
Artist
Publisher
Year Published
1974
# of Players
1 − 3
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Patrol
Alternate Names
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ObjectID: 8037
Description Edit | History

An Historical Simulation Game: "PATROL" Man to Man Combat in the 20th Century, the time is 0530 hrs., 22 January, 1944.

Sequel to the game Sniper! Popular tactical combat system.

As in Sniper, each player controls the equivalent of a squad of 5 to 15 men depending on the period, the scenario, and whether you attack or defend. One scenario corresponds to a few (one to five) minutes of real time action. The scale is a little larger than in Sniper (5 meters/hex, 5 seconds/turn vs 3 and 3 in Sniper), and there is no facing. The game system (though rated 7.1, ie pretty high, on SPI complexity scale), is quite straightforward and easy to learn. In the beginning of each turn, players secretly "buy" actions for all of their men. A normal man has 10 Movement Points to expend per turn. Fire, direct or opportunity, consumes all MP, as reloading one's weapon, or rearming (ie readying to use it after throwing a grenade or shooting a rifle grenade). Standing up, preparing a grenade, throwing it, cost 5MP. And movement costs MP depending on terrain...
After all actions have been plotted, players check for panic: a certain percentage of all your men, depending on their hex number, have their actions canceled, or move randomly. (although very annoying, this rule does wonders at simulating low level control problems). Then, all remaining actions are performed: combat, movement, and finally grenade and artillery impacts. Rules cover a large variety of equipment: weapons like rifles, MP, MG, rocket launchers, grenade launchers and flamethrowers, but also barbed wire, pillboxes, artillery, mines, and up to one vehicle (APC or tank) per side. Five kind of combat situations are covered: patrol, reconnaissance, ambush, raid and assault. Some lending themselves quite well to solitaire play. A large number of scenarios (from WWI to modern) are provided, and you can easily design your own. A standard scenario plays in a couple of hours. Altogether, I think the system is pretty good for such a man to man combat situation. However, be warned that this very detailed scale has a peculiar feeling, which not all "tactical" game players (ie players used to ASL or Gamers TCS, which focus on company/battalion level units) will like:
in Patrol! the player is a sergeant, not a captain.
review by: Francois Charton

BGG Marketplace
Pg. 1
Like New €35.00 12-Feb-2012 flag
Like New $40.00 8-Feb-2012 flag
Very Good £22.50 6-Nov-2011 flag
Very Good $65.00 25-Aug-2010 flag
Like New $35.00 2-Jan-2009 flag
More Information Edit | History

Magazine References:

Moves Article Index:

MOVES Magazine

Moves #19 - Additional Weapons and Vehicles for Patrol!:
Mike Markowitz (Variant)
Moves #22 - Opportunity Fields of Fire: Robert D. Zabik (Variant)
Moves #27 - Scenarios for Modern Games: Phil Kosnett (Scenarios)
Special Forces Weapons for Patrol: Thomas Hawkins
(Variant)
Moves #30 - Squad and Platoon Organizations for Far Eastern
Armies: Joseph A. Miranda (Variant)
Moves #34 - The Long Patrol: A Campaign Structure for Patrol:
Steven M. Dickes (Variant)


STRATEGY & TACTICS Magazine

S&T #45 - Simove Observations: Gordon P. Cavis (Critique)
S&T #46 - Patrol!: Modern Infantry Tactics, 1914-74:
David C. Isby (Historical)
S&T #47 - Combination Play System (Variant)
FIRE & MOVEMENT Magazine
F&M #18 - Panorama: Sympathy for the Devil, Viet Nam Wars,
1965-1975: Rodger MacGowan with John Hill and
John Prados (Review of Viet Nam Games)

WARGAMER Magazine

Wargamer Vol.2 #23 - The Grandfather of Modern War: The Great
War, 1914-1918: World War One Games
Anthology: Part 2 - Land Games:
Eric Lawson (Review)

JAGDPANTHER Magazine

Jagdpanther #8 - Chaplain!: Rev. John K. Dalton (Variant)
Jagdpanther #13 - Sniper-Patrol: Micheal Forbes (Variant)

PHOENIX Magazine

Phoenix #6 - Modifying Sniper! (SPI) and Patrol! (SPI):
Martin Thorne (Variant)
Phoenix #21 - World War II Tactical Games Review: Geoff Barnard
(Review)

Versions
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Pg. 1
Patrol
Nick: 
First edition
Publisher: SPI (Simulations Publications, Inc.)
Artist: Redmond A. Simonsen
Year: 1974
Size: 15.00 x 12.00 x 0.75 inches
English
Release Date:  
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1 Map Tiles for Patrol
Custom maps for game variants.
2010-03-23
1 Patrol Jungle Map
I've adopted a portion of a jungle map from another game to be used in Patrol. WWII PTO or Vietnam scenarios.
2009-05-28
Statistics
Board Game Rank: 4702
War Game Rank: 1294
Num Ratings: 63
Average Rating: 6.13
Standard Deviation: 1.24
Num Views: 11217
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.4
Fans: 4
Personal Comments: 34
Users Owning: 198
Users Wanting: 5
Users Trading: 19 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 25
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 0
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Year Published 1971
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