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More crashing! More shooting! More thunder! (Car Team Tracker)
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The visual hit point sheet I used with the More Thunder! variant. Using Jada's Battle Machines, the twelve vehicles in wave 1 were used in the game. This is a handy turn order/HP sheet you can use with that variant. The first car to move is the one closer to the top, then the middle truck, then the bottom vehicle. In the first tracker, that would be the green car, followed by the red truck, followed by the blue car.
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2009-11-03
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| 2 |
More crashing! More shooting! More thunder! (Variant Rules)
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These are the heavily massaged variant rules we used when running Thunder Road at RinCon '09. Vehicles have hit points, you can smash through cars and knock 'em outta your way, you can shoot other cars, and there's a whole lotta blow 'em up goodness inside.
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2009-10-23
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| 3 |
ThunderRoad Variants: Not So Nice Additions Version 1
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A simple list of ThunderRoad variant rules sent to the SWAT gaming group via e-mail in December 1996.
This file is Version 1.0, containing the same content as the original two e-mail messages. The only change is the text has been formatted for Microsoft Word.
The e-mail address of the author, Thax Black, became non-functional several years ago.
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2009-10-03
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| 0 |
Thunder Road rules in Pocketmod format
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I edited the rules to make them fit into a [url=http://www.pocketmod.com/]PocketMod[/url].
I had to remove the section about assembling the models, but once you assembled you no longer need this description for playing.
And nice small rulebook will always be handy :)
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2009-05-15
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| 0 |
ThunderRoad_ITA_A4.pdf
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Italian Rules - Regolamento Italiano (translated by Caesar)
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2007-04-02
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| 6 |
Plancia_v2.pdf
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Homemade Board (by Caesar)
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2007-04-02
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| 6 |
Pedine.pdf
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Homemade Chits (by Caesar)
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2007-04-02
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| 13 |
ThunderRoad.pdf
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2005-04-01
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