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Renaissance of Infantry (1970)

Average Rating: 6.29/10
Board Game Rank: N/A
War Game Rank: N/A
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Year Published
1970
# of Players
1 − 2
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Playing Time
240 minutes
Mfg Suggested Ages
12 and up
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Renaissance of Infantry
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ObjectID: 8044
Description Edit | History

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D.
An Historical Simulation Game, the time is: afternoon, 25 October 1415.

RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD)

  • 20 different scenarios
  • Melee and Fire combat
  • Bonus PanzerBlitz mini-game

Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes.

During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

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Renaissance of Infantry
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Strategy & Tactics edition
Publisher: SPI (Simulations Publications, Inc.)
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Year: 1970
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Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 21
Average Rating: 6.29
Standard Deviation: 1.85
Num Views: 7929
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 2
Personal Comments: 16
Users Owning: 60
Users Wanting: 13
Users Trading: 4 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 10
Plays This Month: 0
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