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Information
Designer
Artist
Publisher
Year Published
2003
# of Players
3 − 6
User Suggested # of Players
Best with 5 players
Recommended with 4, 5, 6 players
(32 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(1 voter) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(9 voters) [poll]
Honors
Subdomain
(20 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Princes of the Renaissance
Alternate Names
Website
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ObjectID: 8045
Description Edit | History

The game is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.

BGG Marketplace
Pg. 1
Very Good C $75.00 5-Jan-2012 flag
Like New €90.00 2-Jan-2012 flag
Like New €95.00 5-Dec-2011 flag
Very Good $95.00 30-Oct-2011 flag
Very Good $129.99 28-Oct-2011 flag
New €150.00 31-Dec-2010 flag
New $135.00 6-Nov-2010 flag
More Information Edit | History

Microbadges: mb mb

Components:

  • Rulebook (in English and German)
  • Full colour mounted map
  • 96 Full colour card tiles
  • Gold and Influence counters
  • wooden game markers and dice

Versions
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Pg. 1
Princes of the Renaissance
Nick: 
Warfrog edition
Publisher: Warfrog Games
Artist: Peter Dennis
Year: 2003
Product Code: 1013
Size: 12.50 x 8.88 x 2.00 inches
English, German
Release Date:  
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0 Keep track of attack/defence values of troops only and total
Both for attack and defence, keep track separately of the value of the troops only and the total value including modifiers (this speeds calculation and it is useful in case of Holy League: Pope can only use troops).
2011-11-07
1 PotR Player Mat and Aid in Simplified Chinese
Thanks to Oiler's file, and I localize it in Chinese and include the 1-page summary of the rule and tiles.
2010-12-07
3 Macheavellian Varient Korean
Macheavellian Varient Korean
2009-02-18
12 PoTR - 1 page rules summary
This rules summary includes all eratta and notes on use of tiles on 1 page.
2008-12-18
9 Princes of the Renaissance Faction Cards in Zip file
Keep track of all tiles, money and influence.
2008-01-24
32 Scan of the original rules
Scan of the original rules converted to PDF. Permission to convert and post given by Martin Wallace.
2008-01-09
9 Victory_Point_Track_v1_BGG_Version.pdf
A victory point track with a tile reminder section. I found out during our first test play that it is hard in the beginning to remember which tiles are bought and which are auctioned, and with what currency. It was also a bit hard to know who was "in the lead" so I created a victory point track to help visualize the player standings. Either update it continuously during the game, between decades, or ignore it altogether. Use tokens to represent players.
2007-08-27
6 Attack_Defence_Track_v1_BGG_Version.pdf
Attack/defence track for keeping track of players total attack and defence values. Use some tokens to indicate values.
2007-08-27
2 Principi del Rinascimento.pdf
Regolamento in italiano new version
2007-04-13
10 Príncipes del renacimiento (reglas).doc
Reglas en español (spanish rules)
2006-02-16
Statistics
Board Game Rank: 172
Strategy Game Rank: 93
Num Ratings: 1431
Average Rating: 7.55
Standard Deviation: 1.42
Num Views: 155911
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 36
Personal Comments: 623
Users Owning: 1276
Users Wanting: 340
Users Trading: 25 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 1707
Plays This Month: 0
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