Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms.
Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing.
Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land.
Here's my starting kit for Prophecy: the subscripts indicate the guild the Abilities come from, and everything else is from the Common Items deck. To see my reasoning, look at this thread and follow the links backwards: http://boardgamegeek.com/article/8997582
This PDF details the Starting Kits I've developed to speed up the game while also making the characters more thematic and distinct from each other.
(The original post is here: http://www.boardgamegeek.com/article/3824083#3824083)
These are my variations of the Solo rules (which combines elements of Daniel Bentham's 2-player co-op variant with Branko K.'s excellent solo rules) and Starting Kits (based on Carrie Ulrich's cool variant).
The original Co-op rules can be found [url=http://www.boardgamegeek.com/thread/356004]here[/url].
The original Solo Play rules can be found [url=http://www.boardgamegeek.com/thread/341475]here[/url].
The original Starting Kits rules are [url=http://www.boardgamegeek.com/thread/311266]here[/url].
The Universal Head Prophecy Variant Board v2 (Mar09).
A high quality (225dpi) variant (on the original Altar board) design with card spaces, from the graphic designer of the Z-Man version of the game.
Version 2 with no card spaces on main locations.