Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.
Thanksgiving Day, 1925. A disparate group of investigators are gathered at the deathbed of legendary occultist Ammi Pierce in the Catahoula Swamps of Louisiana. The only thing that ties them together is the dying old man and an invitation to hear the reading of his last will. But, as it turns out, the will may neither be his last nor entirely his own. Soon the investigators will have to overcome their differences and work together to confront the darkness of the departing soul before them.
Little Boy Lost features a strong and multi-layered narrative, personal investigator objectives, story-specific mythos cards, non-sequential clue cards, extended play area, and much, much more.
A copy of the original game together with the Call of the Wild-expansion is needed to play this scenario....
I created these trays to 3d print and fit snugly into the Mansions of Madness box. They hold nicely all of the cards, tokens and puzzle pieces leaving plenty of room in the box for the minis and mansion tiles.
I recently took the time to edit and place all "Call of the Wild" map tiles with the original DIY Story kit. Thanks to matildadad for your hard work on the previous versions. And of course Fantasy Flight for my addiction, I mean this game. I tried to make the formatting as close as possible to the other tiles. Hope you enjoy!
A fun cross-over scenario of Mansions of Madness and Sharknado. This scenario is just a fun, relaxed scenario, but still has familiar elements that we all love from Mansions of Madness. I would recommend watching the movie(s) before or while playing this scenario.
Obviously, I claim no rights to Mansions of Madness game or Sharknado movie.
Dies ist eine Übersetzung des Scenarios "The Curse of the Pharaoh" von Nicola Zee, die mit ihrer Genehmigung angefertigt wurde. Vielen Dank für diese Gelegenheit!
Vom Bewahrer- und Ermittlerhandbuch liegt jeweils eine zweite Version ohne den Hintergrund vor, was Druckertinte sparen kann, wer das möchte ;)
Fehler in der Übersetzung bitte per BGG Nachricht an mich.
This is a translation of the scenario "The Curse of the Pharaoh" by Nicola Zee which was done with her approval. Thanks for this opportunity!
Módulo en español para jugar en solitario a Las Mansiones de la Locura. Incluye 18 mapas originales y un sistema de juego con guardián automático. Versión mejorada con nuevos mapas y algunas mejoras en la presentación y diseño. REQUIERE "ALQUIMIA PROHIBIDA"
Solo-coop play module for Mansions of Madness in spanish. Including 18 new maps and an automated Keeper system. Enhanced version with new maps and some design improvements. REQUIRES "FORBIDDEN ALCHEMY"