Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.
Printable Investigator and Keeper Quick-References for basic Mansions of Madness game for advanced-player Keeper
Version 1 by Wendy Billings with 1 Optional House rule for easier play for beginning investigator players (pdf file)
Updated the cards with "dots" to differentiate between number "6" and number "9".
Added more tokens for doors/obstacles. (I noticed that I didn't have enough when I played a test scenario this weekend.)
As usual, let me know if you want any other changes and I'll make them as soon as possible.
- - - DESCRIPTION:
This is a set of tuckboxes for all* the cards in Mansions of Madness, MoM: Forbidden Alchemy and MoM: Call of the Wild - 30 pdf files in total. I couldn't find any complete storage solutions here, so I made my own (very simple) tuckboxes.
This is for SLEEVED cards. They fit arcane tinmen's medium sleeves best, and the tuckboxes are spacious so that there's room for extra fan-made revisions of cards and similar.
There is also a solution for the investigator cards: the trait cards, starting items cards and the character cards all have pockets and a tuckbox in which to put all of the pockets. (Makes it easier to let players choose investigators at setup.)
I've posted pictures of the tuckboxes in the comments section below.
Hope there's others who find this useful! :)...
Thanksgiving Day, 1925. A disparate group of investigators are gathered at the deathbed of legendary occultist Ammi Pierce in the Catahoula Swamps of Louisiana. The only thing that ties them together is the dying old man and an invitation to hear the reading of his last will. But, as it turns out, the will may neither be his last nor entirely his own. Soon the investigators will have to overcome their differences and work together to confront the darkness of the departing soul before them.
Little Boy Lost features a strong and multi-layered narrative, personal investigator objectives, story-specific mythos cards, non-sequential clue cards, extended play area, and much, much more.
A copy of the original game together with the Call of the Wild-expansion is needed to play this scenario....
I created these trays to 3d print and fit snugly into the Mansions of Madness box. They hold nicely all of the cards, tokens and puzzle pieces leaving plenty of room in the box for the minis and mansion tiles.
I recently took the time to edit and place all "Call of the Wild" map tiles with the original DIY Story kit. Thanks to matildadad for your hard work on the previous versions. And of course Fantasy Flight for my addiction, I mean this game. I tried to make the formatting as close as possible to the other tiles. Hope you enjoy!
A fun cross-over scenario of Mansions of Madness and Sharknado. This scenario is just a fun, relaxed scenario, but still has familiar elements that we all love from Mansions of Madness. I would recommend watching the movie(s) before or while playing this scenario.
Obviously, I claim no rights to Mansions of Madness game or Sharknado movie.