Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.
Deutsche Version von bleached_lizards "Mansions of Madness - Fully Revised Scenarios".
Translation of "Mansions of Madness - Fully Revised Scenarios".
This file is based on the original v1.0 of the English version. I will be uploading a copy based on v1.2 soon.
I take no credit in creating this alternative ruleset and game components, as they are a work from BGG user Chris J Davis (bleached_lizard) and others here on the geek.
But thanks to Chris I was able to make a version for all the german Mansions of Madness gamers.
This is the German version of the "Inner Sanctum prop" by jpcab. You can find the original here:
http://boardgamegeek.com/filepage/73552/the-inner-sanctum-prop-marie-leblancs-letter-and
Dies ist die Deutsche Version der "Inner Sanctum prop" von jpcab. Das Original gibt es hier:
http://boardgamegeek.com/filepage/73552/the-inner-sanctum-prop-marie-leblancs-letter-and
Enthalten sind
- Maria LeBlanc's Brief
- Schriftart für den Brief
- Aufdruck Umschlag
- Briefmarke
Die vorgesehenen Druckformate stehen in den Dateinamen. Der Brief ist für A4 formatiert.
Druckt die Briefmarke auf ein separates Blatt, schneidet sie aus und klebt sie in die obere rechte Ecke des Umschlags, bevor ihr den Umschlag selbst bedruckt (damit der Stempel auf der Briefmarke ist).
Version 1.0
This is the German version of the "Fall of House Lynch prop" by jpcab. You can find the original here:
http://boardgamegeek.com/filepage/73553/the-fall-of-house-lynch-walter-lynch-dossier-pro
Dies ist die Deutsche Version der "Fall of House Lynch prop" von jpcab. Das Original gibt es hier:
http://boardgamegeek.com/filepage/73553/the-fall-of-house-lynch-walter-lynch-dossier-pro
Enthalten sind
- Walter Lynch Tagebucheintrag
- Tagebuch Schriftart
- Umschlag Vorderseite
- Walter & Sohn Photo
- Karte zum Lynch Anwesen
- Lynch Anwesen Photo
Die vorgesehenen Druckformate stehen in den Dateinamen. Der Tagebucheintrag ist für A4 formatiert.
Version 1.0
Hier ist eine kleine Übersicht über die Züge von Ermittler und Bewahrer, die ich für mich selbst erstellt habe um im ersten Spiel den Überblick zu behalten.
JPG-Datei in Größe eines DIN A4 Blatt
-eine kleine Karte für den Bewahrer ( 7,4 x 5,2 cm) Vor- und Rückseite
-eine kleine Karte für die Ermittler ( 7,4 x 5,2 cm) Vor- und Rückseite
Ausdrucken,Vor und Rückseiten ausschneiden und zusammenkleben und beim Spiel als Erinnerungs-stütze verwenden.
Falls sich Fehler finden sollten, würde ich mich über Rückmeldung freuen.
Hoffe sie hilft beim Einstieg in die Villa ;).
All five scenarios from the base game of Mansions of Madness, fully revised to improve the gameplay experience for those who dislike certain elements of the original game, such as unwinnable objectives or uninteresting keeper actions. Created with the help of the BGG community (the creation history of this file can be found in the Mansions of Madness forums).
This is the final update to this file for a while (if ever). This latest version contains the addition or revision of all Event 5 cards for every scenario (along with some minor revisions for related cards, such as Event 4 or objectives), new rules for playing Mythos cards, and some revisions to some investigator abilities.
This is a Mansions of Madness -random- Combat Card Assistant. This program replaces the need to use the combat decks. You can switch easily from INVESTIGATOR to KEEPER Attacks - Choose the class of monster, then choose from the 3 attacks...the program does the rest. It was made in flash with help of a friend of mine that knows WAY more about flash than I do. Note: It only has the Combat Cards from the core game, none of the expansions. Let me know what you think? thanks :)
Reorganization of "Mansions of Madness" box. (Ver.: 1.5)
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Updating the card holder (CF_Porta-carte)
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For uncompress file, use: 7-zip.
I have created one project with five groups: (see my images on the Mansions of Madness gallery: "http://boardgamegeek.com/image/1188812/mansions-of-madness?size=large")
*) Base,(CF_Base);
*) For Cards, (CF_Porta-Carte);
*) Base for Monster (CF_Porta-Basi-Miniature);
*) For Token,Markers and Monster (CF_Porta-Oggetti);
*) For Puzzle Pieces (CF_Porta-Oggetti-2)
Note: (FreeCAD)
(1) Read file Note_xx.txt
(2) Displays the picture "Disable.jpg"
Inside of the archive, You find this type of file:
1) *.FCStd - is for FreeCAD!!
2) IMG\*.jpg -...
Resumen de reglas en castellano de "Las Mansiones de la Locura".
Archivo corregido: En "Tiradas de evasión": Se debe hacer 1 tirada de evasión por monstruo en tu espacio (no en tu habitación).
I don't really like how different floors on the maps are all laid out together in some wierd Escher-like map. So I made some simple Stairs tokens to mark transitions between different floors, allowing you to create a separate map for each floor.
Along with my Door Tokens this makes for much more scope when creating your own maps.
One of your fellow investigators went inside a strange house for just a few minutes to have a look around - and never came back out. Now it's up to the rest of you to uncover the secret of the giant mirror that runs down the entire eastern side of the mansion - and of the reflected house on the other side of it.
This scenario is designed under the assumption that investigators will be able to work together, as is required for most objectives. Therefore, it is not playable with only one Investigator, and is best played with three to four Investigators. If you do not have enough investigator players in your group, just have some of them control multiple Investigators.
Includes:
- A visually distinctive map whose symmetrical structure actually affects gameplay via the "opposite...