The game is aimed at both experienced players and casual gamers. The rules are not complex, but leave room for strategic decisions in the game.
Gameplay / Tension / Complexity:
At the beginning of the game the rapid occupation of the oil fields and the first production (i.e. playing black cards) is the focus of the players. The effects of these activities on the environment only find consideration when the first oil barrel (the first environmental damage) has been reached. At the latest on reaching the second oil barrel, it is important for the players to more accurately keep an eye on their contribution to pollution and sometimes even counter with green cards.
Accordingly the game tension increases linearly,with intermittent peaks when reaching the oil barrels (intermediate steps).
Game drive / Emotions / Psychology:
The theme is the only emotional part of Global Warming. Players are conscious of the problem and experience it in the game - the development of the past decades can also be understood in the game. Of course the players want to win the game, but by winning through the point global catastrophe muffles the joy - and ideally leads to thinking about it.
Core Elements / Mechanisms:
Global Warming is a card-driven game. The tactical playing of the cards is decisive (also with response to the actions of the other players). The need to secure the oil wells is significant though.
Strategy & Luck:
The random part lies certainly in the drawing of the cards, which define the possible actions of the players. However, since there is a fixed distribution of cards based it can be stated that luck only has a limited effect on the game.
Look and Feel:
The Edition Rigs is based on the recycling of excess parts from production, i.e. the topic of sustainability therefore also extends to the material. The game parts are appealing and functional.