A print-and-play dice (and resource management) game of making wine. All that is required is a lot of 6-sided dice, and a score sheet for each player.
Players roll a bunch of dice to create a central communal pool, and then take turns pulling out groups of dice from the center pool of dice to buy supplies. Eventually, a player will have enough supplies to make a barrel of wine and score points.
However, the trick is that since the center pool of dice is constantly dwindling, a player has to plan accordingly, since on future turns the dice pool may not have the correct kinds of dice that a player needs to get the desired supply he wants.
A new addition in the market board, which makes the timing of selling your wine all the more important.
The game is up to version 7 or something, but the game is now strong enough that I refuse to call it a beta anymore. I have placed all of the files into a single zip file, as linked below: