Information
Designer
Artist
Publisher
Year Published
1982
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(14 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
150 minutes
User Suggested Ages
14 and up
(4 voters) [poll]
Language Dependence
No necessary in-game text
(7 voters) [poll]
Subdomain
(27 voters) [vote]
Category
Mechanic
Family
Primary Name
Rommel in the Desert
Alternate Names
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ObjectID: 84
Description Edit | History

Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans.

This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.

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More Information Edit | History

Magazine References:
BattlePlan Index Article List:


Errata & Clarification - Rules 1.02:

  • 13.4 Fortress Capture, 1st para. - change "Player-Turn" to "Movement phase or a Combat phase" -- Source
  • Buildup Sequence - Resupply (16.6) is conducted after both players have finished spending BPs. -- Source
  • Unsupplied units at the end of a game are eliminated -- Source
  • 18.7 Gazala, Special Scenario Rules - change "Before initial deployments" to "After initial deployments" -- Source


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Versions
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Pg. 1
Rommel in the Desert
Nick: 
Second edition, Rommel picture box cover, 2004
Publisher: Columbia Games
Artist: 
Year: 2004
Product Code: 3421
Size: 12.00 x 9.00 x 1.00 inches
English
Release Date:  
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Rommel in the Desert
Nick: 
First edition, second printing, red box cover, 1984
Publisher: Columbia Games
Artist: Ron Gibson, Eric Hotz
Year: 1984
Product Code: 3004
Size: 11.81 x 9.06 x 1.97 inches
English
Release Date:  
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Link Image
Rommel in the Desert
Nick: 
First edition, first printing, yellow box cover, 1982
Publisher: Game Preserve
Artist: 
Year: 1982
Size:  
English
Release Date:  
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Files
Title | Hot | Recent
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Pg. 1 of 3 »
0 Italian regimental sized infantry units
There are so many Italians but they are weak! Use these units appropriately, instead of each Italian division units.
English
2014-04-29
11 Home made counters
Counter sheet with alternative counters for game turn, battle markers.
English
2012-12-23
3 Summary of Scenario OOB (v1.1)
Corrected errors found in statistics of: (i) Axis in 1941-42 Campaign; and (ii) Allied in Gazala.
English
2012-10-15
11 Home Made Stickers
Home Made Stickers
English
2011-12-22
47 Rommel in the Desert - Map redux
Redux only in the sense that its a reworking of the map board after mine got damaged. Full size, 300dpi. Jpg with no crops or bleed An early low res version is here http://www.boardgamegeek.com/image/1122848/rommel-in-the-desert. The zipped, updated version here includes some minor fixes and tweaks. Ideally I'd want to tweak this to work with grey and beige blocks. It does have hexes but I've knocked them back except for the hex sides of the mountain regions. Uploaded with permission.
English
2011-11-22
39 Flatten the Learning Curve Rules Summary
All the rules in step-through order to help newbies learn the game. Corrections/suggestions/comments welcomed.
English
2011-09-04
9 1940 DEMO Vassal Game
To help you learn the game, Columbia Games printed a "DEMO" game in the rule book. This Vlog is the same 1940 DEMO game as found in the rule book only now you can see it using the Vassal game system. You can also follow along in the rule book for more "details". For your convenience: I used the name Newbie and the password xxx.
English
2010-10-09
27 Rommel in the Desert - Reference Tables
A one-page sheet containing the movement, supply, build point, and turn option tables from Rommel in the Desert. Posted with permission from the publisher.
English
2010-09-25
43 Rommel in the Desert FAQ
Frequently asked questions for Rommel in the Desert. Version 1.0.
English
2010-07-25
31 Rommel in the Desert Battleboard
Traditional battleboard with embedded battle information
English
2010-05-18
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Statistics
Board Game Rank: 630
War Game Rank: 65
Num Ratings: 811
Average Rating: 7.54
Standard Deviation: 1.47
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I've Been Diced! episode 44: Grant and Tom Dalgliesh on Columbia Games and the new, Kickstarted edition of Napoleon
2013-04-13
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Popular Tags: wargame [+] WW2 [+] block [+] Blockgame [+] 2-player [+] war [+] WWII [+] Africa [+] block_game [+] North_Africa [+] [View All]
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