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Information
Designer
Artist
Publisher
Year Published
2000
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
En Pointe Toujours II: Normandie 1944
Alternate Names
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ObjectID: 8415
Description Edit | History

The second wargame using the En Pointe Toujours tactical combat system. The scenarios cover conflict between the Germans and American, English, and Canadian forces in 1944.

Contains 4 scenarios:

  • 1-"Dernier carré à Authie" (7 June 1944) Canadians against Germans
  • 2-"Sur la route de Falaise" (11 August 1944) British against Germans
  • 3-"Promenade normande" (11 June 1944) Americans against Germans
  • 4-"L’enfer vert" (10 July 1944) Americans against Germans

Game published in Vae Victis No. 31.


Vae Victis No. 32 adds conception notes for En Pointe Toujours II, errata (for rules and previous scenarios) and extensions to play in the Korean War period.

It also includes 3 scenarios:

  • 5-"Les Français de Corée" (Chipyong-Ni, Corée, 15 february 1951) French against Chinese
  • 6-"Contre-attaque à Chonui" (Chonui, Corée, 9 february 1950) Amaricans against North-Koreans
  • 7-"Par Jupiter!" (Maltot, France, 10 July 1944) British against Germans

BGG Marketplace
Pg. 1
Very Good €12.00 5-Mar-2012 flag
Good €5.00 30-Oct-2011 flag
More Information Edit | History

Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect. A variety of other actions common to tactical scale games are possible - break down/assemble Heavy Weapons, entrench, etc.

Infantry Combat is resolved on a CRT, with units being 'Stopped', 'Neutralised' (demoralised), Eliminated or losing a step. Anti-armour combat is resolved by a smaller CRT, using the difference between attack & defence factors such as penetration, armour, terrain, movement, range, etc.

Morale is measured per formation, with reduced efficiency (-1 to all actions, and must roll to activate at all) or even Rout possible after a certain number of losses.

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Pg. 1
En Pointe Toujours II: Normandie 1944
Nick: 
Vae Victis magazine edition
Publisher: Vae Victis
Artist: 
Year: 2000
Size:  
French
Release Date:   
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Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 18
Average Rating: 7.92
Standard Deviation: 1.24
Num Views: 5848
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 1
Personal Comments: 14
Users Owning: 122
Users Wanting: 2
Users Trading: 2 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 5
Plays This Month: 0
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